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Walkthrough For The Last Of Us

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players govern Joel, a smuggler tasked when escorting a juvenile girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to harsh humans and cannibalistic creatures poisoned by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, in the works to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: in the midst of Thieves. For the first grow old in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the other half developed The Last of Us. The attachment amongst Joel and Ellie became the focus, with every other elements developed not far off from it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and bustle capture, and assisted creative director Neil Druckmann behind the development of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its trailer in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] upon release, it normal valuable acclaim, like compliment directed at its narrative, gameplay, visuals, strong design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling higher than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multiple Game of the Year awards from several gaming publications, critics, and game honor ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the rear adds a single-player excite considering Ellie and her best friend Riley. A sequel, The Last of Us ration II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure relic horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, plant and sewers to assistance the story. The artiste can use firearms, improvised weapons, and stealth to defend adjoining hostile humans and cannibalistic creatures unclean by a mutated strain of the Cordyceps fungus. For most of the game, the artiste takes direct of Joel, a man tasked later than escorting a juvenile girl, Ellie, across the joined States.[2] The artiste then controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is clever to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or assault enemies.[4] The player can improve weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting keenness can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player mood is crouching, behind his companion nearby. Enemies lurk in the distance, in the manner of a white outline alerting players of their location.

Listen Mode allows players to discover the twist of enemies and characters by displaying their outline through walls, achieved through a heightened desirability of hearing and spatial awareness.[6]

Though the player can violence enemies directly, they can in addition to use stealth to assault undetected or sneak by them. "Listen Mode" allows the performer to find enemies through a heightened sense of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the dynamic lid system, the artiste can crouch astern obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation between the characters.[8] The performer can solve simple puzzles, such as using at a loose end pallets to concern Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to attain sophisticated areas. description collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an pretentious expertise system by which unfriendly human enemies react to combat. If enemies discover the player, they may agree to cover or call for assistance, and can undertake advantage of the performer similar to they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can help in skirmish by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to violent behavior enemies.[10]

 

Multiplayer

The online multiplayer allows stirring to eight players to engage in competitive gameplay in recreations of merged single-player settings. The game features three multiplayer game types: Supply war and Survivors are both team deathmatches, with the latter excluding the triumph to respawn;[11] Interrogation features teams investigating the location of the foe team's lockbox, and the first to invade such lockbox wins.[12] In every mode, players pick a factionHunters (a activity of hostile survivors) or Fireflies (a rebellious militia group)and save their clan liven up by collecting supplies during matches. Each concur is equal to one day; by steadfast twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artist parts that can be converted to supplies; supplies can along with be scavenged from enemies' bodies. Players are nimble to carry more equipment by earning points as their clan's supplies grow. Players can be next to the game to their Facebook account, which alters clan members' names and faces to come to an agreement the players' Facebook friends.[14] Players have the skill to customize their characters when hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 balance of the game were shut down upon September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into rasping creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the revolution bearing in mind his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors flesh and blood in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler in the manner of his accomplice Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt the length of Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. past Tess kills him, Robert reveals that he traded the cache with the Fireflies, a radical militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in recompense for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts come clean house external the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an prosecution once a management patrol, they discover Ellie is infected. Full infection normally occurs in under two days, but Ellie claims she was mixed three weeks earlier and that her immunity may guide to a cure. The trio make their quirk to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an contaminated and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers in view of that Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can find the remaining Fireflies. behind the assist of relation (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they get a working vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally past two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run off the city, Sam is bitten by an dirty but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and suddenly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty close a hydroelectric dam bearing in mind his wife Maria (Ashley Scott). Joel decides to leave Ellie later Tommy, but after she confronts him nearly Sarah, he decides to let her stay similar to him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They find the academic circles abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is severely wounded even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers delightful to trade medicine for food; despite initially appearing kind and cooperative, David turns bitter after revealing the academe bandits were ration of his group. Ellie manages to guide David's intervention away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks all along crying; Joel comforts her since they flee.

 

In the spring, Joel and Ellie reach in Salt Lake City. Ellie is rendered unconscious after in relation to drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is brute prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must cut off the poisoned part of Ellie's brain, which will execute her. Unwilling to allow Ellie die, Joel battles his exaggeration to the dynamic room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, as soon as Ellie wakes up, Joel claims that the Fireflies had found many supplementary immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his story just about the Fireflies is true.[17]

 

Development

Main article: onslaught of The Last of Us

A 35-year-old man in imitation of short brown hair, smiling and looking at something to the right of the camera.

A 35-year-old man afterward curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led spread as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, taking into consideration the freedom of Uncharted 2: accompanied by Thieves. For the first get older in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the supplementary began put-on on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to fuse the gameplay of Ico (2001) in a version set during a zombie apocalypse, next that of George A. Romero's Night of the successful Dead (1968), taking into consideration a guide air same to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked taking into account protecting a juvenile girl; however, due to the lead character's heart condition, players would often receive run of the teen girl, reversing the roles. Druckmann future developed it past creating the savings account of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to leftover after spending era with Joel, as well as an exploration of how satisfying a daddy is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her difficulty in the same way as her combat similar to David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC flora and fauna documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] while the fungi mainly pollute insects, taking direct of their motor functions and forcing them to urge on cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the deal with results of an outbreak of this infection.[24]

 

A 56-year-old man when dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The association in the middle of Joel and Ellie was the focus of the game; all supplementary elements were developed approximately it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and interest take over performances.[27] Baker and Johnson contributed to the money up front of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's creature expose was after that redesigned throughout improve to make her look more thesame to Johnson.[30] The game's supplementary characters with underwent changes. The air Tess was originally designed to be the main opposition of The Last of Us, but the team found it hard to say yes her motives.[31] The sexuality of the environment checking account was originally left preoccupied in the script, but progressive altered to further reflect his homosexuality.[29]

 

The Last of Us features an indigenous score composed primarily by Gustavo Santaolalla, along once compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted ahead of time in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a wisdom of danger and innocence.[3] This minimalist edit was also taken later the game's unassailable and art design. The sealed of the infected was one of the first tasks during development; the team experimented subsequently the strong in order to attain the best action possible. To achieve the sound of the Clicker, they hired voice actress Misty Lee, who provided a solid that audio lead Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of deed as inspiration, such as Robert Polidori's photographs subsequent to Hurricane Katrina, which were used as a hint lessening in the manner of designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team granted upon a savings account along with simplicity and detail; though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the link needed to be balanced when the demonstration of the world's issues, stating that they "wanted to undertake the vibes building and interaction" of Ico and "blend it like the confrontation and accomplish of Resident Evil 4."[36] The team created extra engines to satisfy their needs for the game. The precious sharpness was created to coordinate like players;[37] the adjunct of Ellie as precious expertise was a major contributor to the engine.[38] The lighting engine was as well as re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced obscurity to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design moreover underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next to its debut trailer[41] and an certified press release acknowledging some of the game's features.[2] The want ad ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for extra polishing.[45] To spread around pre-order sales, Naughty Dog collaborated subsequent to several retailers to find the money for special editions of the game like additional content.[46]

 

Additional content

Downloadable content (DLC) for the game was released taking into consideration its launch. The game's Season Pass includes right of entry to all DLC, as capably as some extra abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included in imitation of some of the game's special editions and were approachable upon release. The Sights and Sounds Pack included the soundtrack, a lively theme for the PlayStation 3 home screen, and two avatars. The relic Pack featured added skins for the player considering the expertise of the campaign, and in-game money, as with ease as other experience points and at the forefront access to customizable items for the game's multiplayer.[49] abandoned Territories Map Pack, released on October 15, 2013, further four new multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released upon November 5, 2013, bonus a accrual of ten head items, nine of which are friendly to buy separately.[51]

 

The Last of Us: Left astern adds a single-player trouble which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and upon May 12, 2015 as a standalone spread pack.[53] A third bundle was released upon May 6, 2014, featuring five sever DLC: beached extra a extra profundity to the main game and Left Behind; Reclaimed Territories Map Pack other supplementary multiplayer maps; Professional survival Skills Bundle and Situational holdover Skills Bundle supplementary eight additional multiplayer skills; and Survivalist Weapon Bundle extra four extra weapons.[54] The Grit and Gear Bundle, which supplementary extra headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe on November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bill of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the buoyant bar signals health, scaling from green to yellow and red with taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the indigenous credit irritated players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to take control of images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the skill to watch all cutscenes in the same way as audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased glamor distance, an upgraded court case mechanic, a superior frame rate, and avant-garde audio options.[64] It includes the previously released downloadable content, including Left astern and some multiplayer maps.[65] The onslaught team aimed to create a "true" remaster, maintaining the "core experience"[66] and major relation and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us acknowledged "universal acclaim", according to evaluation aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the feel development, bill and subtext, visual and strong design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included in the middle of the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games avowed it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the story memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation certified Magazine's David Meikleham wrote that the pacing contributed to the press forward of the story, stating that there is "a real desirability of get older elapsed and journey traveled along every step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative better the quality relationships.[75]

 

The charactersparticularly the attachment together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the link felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed considering "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the association "genuine" and emotional.[75] PlayStation ascribed Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a stress of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a attachment to her, and that the attachment amid the characters was assisted by the game's optional conversations.[77] The feel performances also traditional praise,[72][74][81] gone Edge and Eurogamer's Welsh noting that the script augmented as a result.[70][71]

 

Many reviewers found the game's stroke a refreshing difference from further games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] though Kelly of Computer and Video Games enjoyed the variety in with reference to the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, tally that enemies environment "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the court case "piles death upon death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters further approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the unnatural sharpness negatively affected the combat, next enemies often ignoring players' companions.[73] Polygon's Kollar felt that the achievement was unfair, especially in imitation of war the Infected.[77]

 

A location, formerly a city street, taking into consideration overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic associated States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were afterward with ease received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various time previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, taking into account Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that complex issues, such as some "muddy and basic" textures found in advance in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew commendation from many reviewers. Kelly of Computer and Video Games confirmed that the environments are "large, detailed, and littered taking into consideration secrets", calculation that The Last of Us "masks" its linearity successfully.[69] Edge repeated thesame remarks, writing that the level design serves the balance appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the other design elements placed on the game world, such as the hidden remarks and letters.[74]

 

Reviewers praised the use of unassailable in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly enlarged than in supplementary games,[71] even though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio bonus to the effect of the gameplay, particularly when hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] behind the latter finding that it complements the gameplay.[81]

 

The graphic depiction of insults in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus upon court case was "a critical evil to guide the game's fragile protagonist duo to safety", as opposed to brute used as a method to attain objectives.[82] Kotaku's Kirk Hamilton wrote that the batter was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity associated subsequent to violence, purposefully making players vibes uncomfortable though in violent combat. He declared that the deaths within the game were not unnecessary or unjustified, making the savings account more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the injure never felt gratuitous.[69] Eurogamer's Welsh echoed similar remarks, stating that the mistreat is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's swear leads to players critical the morality of their choices.[72] Joystiq's Mitchell wrote that the misuse is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the release of the game, Keith Stuart of The Guardian wrote that the acceptability of the call names would depend on its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its lack of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially acknowledged as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in story to further games".[87] Chris Suellentrop of The further York epoch received that Ellie was a likable and "sometimes powerful" character, but argued that The Last of Us is "actually the relation of Joel", stating that it's "another video game by men, for men and just about men".[88] The Last of Us was in addition to praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the broadcast of Bill's sexuality "added to his setting ... without really tokenizing him".[89] American running GLAAD named savings account one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch between two female characters in Left astern was met later distinct reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game upon Metacritic, behind Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics received definite reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an enhance beyond The Last of Us, despite the latter bodily "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical expand greater than the native game, particularly praising the increased magnetism turn your back on and greater than before lighting technology.[98] Liam Martin of Digital Spy moreover felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi acknowledged that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the youngster detail changes and the mysterious improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the rarefied enhancements, such as the increased frame rate, a adequate advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty confirmed that, even though the fiddle with was initially "jarring", he appreciated it through supplementary gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the height of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is approximately imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's improved textures and loading times.[97]

 

The adjunct of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] even though IGN's Moriarty complimented the availability to commandeer "gorgeous" images using the feature.[96] The accommodation of the controls conventional praise, in imitation of Moriarty of IGN particularly favorable the DualShock 4's triggers.[96] Swider of TechRadar felt that the supplementary controls consequences in a better operational game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this desirability of immersion".[103] Reviewers plus appreciated the inclusion of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive bill of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold beyond 1.3 million units, becoming the biggest video game inauguration of 2013 at the time.[109] Three weeks after its release, the game sold greater than 3.4 million units, and was deemed the biggest initiation of an original game past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital freedom on PlayStation amassing for PlayStation 3, while numerical sales figures were not disclosed; this scrap book was highly developed beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the joined Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the same period.[117] The game as well as topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades time-honored by The Last of Us

Prior to its release, The Last of Us customary numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, at the rear Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers other Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was after that named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson received multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] though Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's description with normal awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The sound design and music standard awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design also won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding move ahead in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game received Best further IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It established Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It with won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as skillfully as Best undertaking Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and standard an trustworthy reference for Best Technology at the 15th Annual Game Developers out of the ordinary Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic tape miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics bolster as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a liven up reading of agreed scenes in Santa Monica, California, next rouse music by Santaolalla. The produce a result was hosted and directed by Druckmann, later graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through in the manner of some actors.[193] completely tiny take action occurred subsequent to this, as Druckmann confirmed in April 2016 that the film had entered improve hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a row subsequently Druckmann.[195] Actress Maisie Williams expressed enthusiasm in playing Ellie, and was in talks subsequent to both Druckmann and Raimi to assume the role.[196] In January 2020, images surfaced of a animate sudden film becoming accustomed of The Last of Us by production agency Oddfellows. The 20-minute film was expected to "serve as a strong bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game in imitation of a unique visual treatment", but was null and void by Sony.[197]

 

In March 2020, a television familiarization of the game was announced in the planning stages at HBO, traditional to lid goings-on of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to support write and supervision build the series. extra government producers will tote up television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The acquit yourself is a joint production of Sony Pictures Television and PlayStation Productions, and the first play-act produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us portion II

In February 2014, Druckmann said Naughty Dog were following a sequel but needed to find a relation "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann avowed that a small team had begun building prototypes, but shifted build up to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us ration II at the PlayStation Experience situation upon December 3, 2016.[203][204] The savings account takes area about five years after the first game; Ellie and Joel return, with players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will reward to write the description nearby Halley Gross.[207] Straley will not recompense as game director.[208]

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