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The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players govern Joel, a smuggler tasked in the same way as escorting a young person girl, Ellie, across a post-apocalyptic joined States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend adjacent to unfriendly humans and cannibalistic creatures infected by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, taking place to eight players engage in compliant and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the forgiveness of Naughty Dog's previous game, Uncharted 2: in the course of Thieves. For the first mature in the company's history, Naughty Dog split into two teams; though one team developed Uncharted 3: Drake's Deception, the additional half developed The Last of Us. The association amongst Joel and Ellie became the focus, subsequently all supplementary elements developed in relation to it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and doings capture, and assisted creative director Neil Druckmann considering the go ahead of the characters and story. The native score was composed and performed by Gustavo Santaolalla.

 

Following its want ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it established vital acclaim, next compliment directed at its narrative, gameplay, visuals, sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of all time, selling exceeding 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including fused Game of the Year awards from several gaming publications, critics, and game tribute ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left astern adds a single-player shake up subsequently Ellie and her best pal Riley. A sequel, The Last of Us allocation II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The artiste traverses across post-apocalyptic environments such as towns, buildings, reforest and sewers to support the story. The artiste can use firearms, improvised weapons, and stealth to defend next to discordant humans and cannibalistic creatures tainted by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes direct of Joel, a man tasked later than escorting a youthful girl, Ellie, across the united States.[2] The performer afterward controls Ellie throughout the game's winter segment.[3]

 

In combat, the artiste can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artiste is able to scavenge limited-use melee weapons, such as pipes and baseball bats, and toss bottles and bricks to distract, stun, or anger enemies.[4] The artiste can reorganize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting rapidity can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The player feel is crouching, taking into account his companion nearby. Enemies lurk in the distance, similar to a white outline alerting players of their location.

Listen Mode allows players to discover the turn of enemies and characters by displaying their outline through walls, achieved through a heightened suitability of hearing and spatial awareness.[6]

Though the player can assault enemies directly, they can as a consequence use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the artiste to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the vigorous lid system, the performer can crouch at the rear obstacles to get a tactical advantage during combat.[7] The game features periods without combat, often involving conversation in the company of the characters.[8] The player can solve simple puzzles, such as using lost pallets to change Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to achieve unconventional areas. savings account collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an artificial penetration system by which spiteful human enemies react to combat. If enemies discover the player, they may acknowledge cover or call for assistance, and can recognize advantage of the artist in the same way as they are distracted, out of ammunition, or in a fight. artist companions, such as Ellie, can encourage in feat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to antagonism enemies.[10]

 

Multiplayer

The online multiplayer allows stirring to eight players to engage in competitive gameplay in recreations of fused single-player settings. The game features three multiplayer game types: Supply encounter and Survivors are both team deathmatches, following the latter excluding the success to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to invade such lockbox wins.[12] In every mode, players pick a factionHunters (a outfit of spiteful survivors) or Fireflies (a chaotic militia group)and save their clan flesh and blood by collecting supplies during matches. Each decide is equal to one day; by permanent twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the artiste parts that can be converted to supplies; supplies can with be scavenged from enemies' bodies. Players are accomplished to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to see eye to eye the players' Facebook friends.[14] Players have the triumph to customize their characters once hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 financial credit of the game were shut all along on September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the joined States, transforming its human hosts into brusque creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the disorder later his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors enliven in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler similar to his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North end of Boston, Massachusetts. They hunt alongside Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. back Tess kills him, Robert reveals that he traded the cache as soon as the Fireflies, a revolutionary militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a pubescent girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts let in home outdoor the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an feat past a executive patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was mixed three weeks earlier and that her immunity may lead to a cure. The trio create their way to their destination through hordes of the infected, but locate that the Fireflies there have been killed. Tess reveals she has been bitten by an infected and, believing in Ellie's importance, sacrifices herself neighboring pursuing soldiers hence Joel and Ellie can escape. Joel decides to find Tommy, a former Firefly, in the hope that he can locate the permanent Fireflies. behind the urge on of balance (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a effective vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally next two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they break out the city, Sam is bitten by an tainted but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and sharply afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally locate Tommy in Jackson County, Wyoming, where he has assembled a fortified treaty close a hydroelectric dam bearing in mind his wife Maria (Ashley Scott). Joel decides to leave Ellie like Tommy, but after she confronts him just about Sarah, he decides to let her stay subsequently him. Tommy directs them to a Fireflies enclave at the academic world of Eastern Colorado. They locate the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is intensely hard done by even though escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers friendly to trade medicine for food; despite initially appearing friendly and cooperative, David turns harsh after revealing the college circles bandits were portion of his group. Ellie manages to lead David's charity away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a in flames restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks down crying; Joel comforts her since they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after all but drowning, back they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is innate prepared for surgery: in wish of producing a vaccine for the infection, the Fireflies must separate the poisoned allowance of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his way to the practicing room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. on the drive out of the city, behind Ellie wakes up, Joel claims that the Fireflies had found many additional immune people but were unable to create a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his tally about the Fireflies is true.[17]

 

Development

Main article: early payment of The Last of Us

A 35-year-old man gone sudden brown hair, smiling and looking at something to the right of the camera.

A 35-year-old man considering curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led onslaught as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, later than the pardon of Uncharted 2: in the course of Thieves. For the first era in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the new began measure on The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to integrate the gameplay of Ico (2001) in a relation set during a zombie apocalypse, following that of George A. Romero's Night of the active Dead (1968), taking into consideration a guide feel similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked as soon as protecting a youthful girl; however, due to the guide character's heart condition, players would often recognize control of the pubescent girl, reversing the roles. Druckmann far ahead developed it with creating the tally of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to relic after spending get older similar to Joel, as well as an exploration of how affable a father is to keep his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept artiste John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her hardship next her proceedings following David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC nature documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] though the fungi mainly spoil insects, taking manage of their motor functions and forcing them to back up cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the speak to results of an outbreak of this infection.[24]

 

A 56-year-old man taking into consideration dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The attachment in the middle of Joel and Ellie was the focus of the game; all supplementary elements were developed something like it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and leisure interest take control of performances.[27] Baker and Johnson contributed to the press forward of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's mammal manner was moreover redesigned throughout build up to create her look more thesame to Johnson.[30] The game's additional characters afterward underwent changes. The environment Tess was originally expected to be the main opposition of The Last of Us, but the team found it difficult to take on her motives.[31] The sexuality of the atmosphere credit was originally left absentminded in the script, but far along altered to supplementary reflect his homosexuality.[29]

 

The Last of Us features an original score composed primarily by Gustavo Santaolalla, along in imitation of compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted yet to be in development. He used various instruments to compose the score, including some that he was unusual with, giving a suitability of danger and innocence.[3] This minimalist edit was with taken subsequent to the game's unquestionable and art design. The sound of the tainted was one of the first tasks during development; the team experimented in the manner of the hermetic in order to reach the best pretense possible. To accomplish the unassailable of the Clicker, they hired voice actress Misty Lee, who provided a hermetic that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of doing as inspiration, such as Robert Polidori's photographs as soon as Hurricane Katrina, which were used as a citation point subsequent to designing the flooded areas of Pittsburgh.[33] The art department were annoyed to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team settled upon a balance with simplicity and detail; even if Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's establishment credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the relationship needed to be balanced gone the disturbance of the world's issues, stating that they "wanted to take the vibes building and interaction" of Ico and "blend it subsequent to the distress and conduct yourself of Resident Evil 4."[36] The team created other engines to satisfy their needs for the game. The pretentious shrewdness was created to coordinate following players;[37] the auxiliary of Ellie as artificial good judgment was a major contributor to the engine.[38] The lighting engine was with re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced profundity to the team, as they felt that every mechanic required thorough analysis.[29] The game's user interface design furthermore underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] closely its debut trailer[41] and an approved press liberty acknowledging some of the game's features.[2] The announcement ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its indigenous projected release date of May 7, 2013, and was pushed to June 14, 2013 worldwide for new polishing.[45] To announce pre-order sales, Naughty Dog collaborated subsequent to several retailers to find the money for special editions of the game in imitation of new content.[46]

 

Additional content

Downloadable content (DLC) for the game was released when its launch. The game's Season Pass includes admission to every DLC, as well as some new abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included taking into account some of the game's special editions and were easily reached on release. The Sights and Sounds Pack included the soundtrack, a functional theme for the PlayStation 3 home screen, and two avatars. The leftover Pack featured supplementary skins for the performer in imitation of the carrying out of the campaign, and in-game money, as with ease as other experience points and to the fore entrance to customizable items for the game's multiplayer.[49] unaccompanied Territories Map Pack, released on October 15, 2013, added four extra multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, extra a addition of ten head items, nine of which are clear to buy separately.[51]

 

The Last of Us: Left behind adds a single-player stir up opinion which serves as a prequel to the main storyline, featuring Ellie and her pal Riley. It was released on February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone fee pack.[53] A third bundle was released upon May 6, 2014, featuring five separate DLC: beached bonus a extra obscurity to the main game and Left Behind; Reclaimed Territories Map Pack supplementary further multiplayer maps; Professional survival Skills Bundle and Situational relic Skills Bundle other eight supplementary multiplayer skills; and Survivalist Weapon Bundle added four other weapons.[54] The Grit and Gear Bundle, which bonus other headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced credit of the game for the PlayStation 4. It was released upon July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the buoyant bar signals health, scaling from green to orangey and red next taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native description goaded players to remain in a menu while the recordings were played.[61] The game's Photo Mode allows players to capture images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the talent to watch every cutscenes similar to audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features better graphics and rendering upgrades, including increased draw distance, an upgraded proceedings mechanic, a cutting edge frame rate, and innovative audio options.[64] It includes the previously released downloadable content, including Left at the back and some multiplayer maps.[65] The money up front team aimed to create a "true" remaster, maintaining the "core experience"[66] and major tab and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us expected "universal acclaim", according to review aggregator Metacritic, based upon 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game upon Metacritic.[b] Reviewers praised the atmosphere development, credit and subtext, visual and hermetic design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included among the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the relic horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the bank account memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation recognized Magazine's David Meikleham wrote that the pacing contributed to the encroachment of the story, stating that there is "a real prudence of time elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative improved the character relationships.[75]

 

The charactersparticularly the link together with Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the relationship felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed next "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the attachment "genuine" and emotional.[75] PlayStation credited Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] though IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to manufacture a connection to her, and that the association amongst the characters was assisted by the game's optional conversations.[77] The tone performances as well as standard praise,[72][74][81] behind Edge and Eurogamer's Welsh noting that the script better as a result.[70][71]

 

Many reviewers found the game's feat a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] while Kelly of Computer and Video Games enjoyed the variety in roughly the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, count that enemies air "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the stroke "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters extra approvingly to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the pretentious insight negatively affected the combat, as soon as enemies often ignoring players' companions.[73] Polygon's Kollar felt that the lawsuit was unfair, especially behind proceedings the Infected.[77]

 

A location, formerly a city street, subsequent to overgrown plants, damage cars and flooding.

An artistic design of a location in the post-apocalyptic allied States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were as a consequence without difficulty received.

The game's visual features were commended by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various period previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, in the manner of Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that obscure issues, such as some "muddy and basic" textures found before in the game, left a negative impact upon the visuals.[81]

 

The world and environments of the game drew approval from many reviewers. Kelly of Computer and Video Games acknowledged that the environments are "large, detailed, and littered bearing in mind secrets", count that The Last of Us "masks" its linearity successfully.[69] Edge repeated same remarks, writing that the level design serves the description appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and gorgeously [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the added design elements placed nearly the game world, such as the hidden interpretation and letters.[74]

 

Reviewers praised the use of solid in The Last of Us. Eurogamer's Welsh felt that the sound design was significantly augmented than in supplementary games,[71] though Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot acknowledged that the audio extra to the effect of the gameplay, particularly considering hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio deferentially impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] as soon as the latter finding that it complements the gameplay.[81]

 

The graphic depiction of call names in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on case was "a vital evil to guide the game's fragile protagonist duo to safety", as opposed to being used as a method to achieve objectives.[82] Kotaku's Kirk Hamilton wrote that the verbal abuse was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united bearing in mind violence, carefully making players character uncomfortable while in violent combat. He acknowledged that the deaths within the game were not unnecessary or unjustified, making the report more powerful.[83] Kelly of Computer and Video Games stated that, despite the "incredibly brutal" combat, the batter never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the cruelty is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's manipulation leads to players analytical the morality of their choices.[72] Joystiq's Mitchell wrote that the take advantage of is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the pardon of the game, Keith Stuart of The Guardian wrote that the acceptability of the exploitation would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its want of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially time-honored as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based upon their actual merits, not in report to new games".[87] Chris Suellentrop of The additional York time conventional that Ellie was a kind and "sometimes powerful" character, but argued that The Last of Us is "actually the description of Joel", stating that it's "another video game by men, for men and very nearly men".[88] The Last of Us was with praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the proclamation of Bill's sexuality "added to his air ... without in fact tokenizing him".[89] American dealing out GLAAD named tally one of the "most intriguing additional LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A smooch in the middle of two female characters in Left at the rear was met gone certain reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the native version, The Last of Us Remastered acknowledged "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics usual distinct reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an move forward beyond The Last of Us, despite the latter mammal "the most beautiful game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical build up higher than the indigenous game, particularly praising the increased fascination estrange and augmented lighting technology.[98] Liam Martin of Digital Spy afterward felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi stated that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the young person detail changes and the complex improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the complex enhancements, such as the increased frame rate, a up to standard advancement from the indigenous game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the indigenous frame rate is a "noticeably inferior experience".[99] IGN's Moriarty avowed that, though the correct was initially "jarring", he appreciated it through additional gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as while the increased frame rate heightened the depth of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is vis--vis imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]

 

The supplement of Photo Mode was with ease received. TechRadar's Swider named the mode as a standout feature,[107] even if IGN's Moriarty complimented the availability to invade "gorgeous" images using the feature.[96] The accommodation of the controls established praise, behind Moriarty of IGN particularly approving the DualShock 4's triggers.[96] Swider of TechRadar felt that the extra controls consequences in a bigger committed game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this wisdom of immersion".[103] Reviewers after that appreciated the engagement of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive tally of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold exceeding 1.3 million units, becoming the biggest video game commencement of 2013 at the time.[109] Three weeks after its release, the game sold more than 3.4 million units, and was deemed the biggest instigation of an native game before 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital pardon on PlayStation deposit for PlayStation 3, while numerical sales figures were not disclosed; this baby book was forward-looking beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million upon PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the associated Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the similar period.[117] The game with topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades established by The Last of Us

Prior to its release, The Last of Us time-honored numerous awards for its previews at E3.[127][128][129][130][131] It was evaluation aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared on several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers option Awards,[145] Game Revolution,[146] Giant Bomb,[147] fine Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International situation Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was furthermore named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson established compound nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even if Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's financial credit plus time-honored awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers substitute Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The sound design and music normal awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design moreover won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding development in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game usual Best supplementary IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It expected Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game on PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It then won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best enactment Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and acknowledged an obedient reference for Best Technology at the 15th Annual Game Developers unconventional Awards.[183] The game was named along with the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic wedding album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics abet as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] upon July 28, 2014, the cast of the game performed a conscious reading of chosen scenes in Santa Monica, California, later than bring to life music by Santaolalla. The play-act was hosted and directed by Druckmann, later than graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen jewels will distribute a film accommodation of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through later some actors.[193] agreed little conduct yourself occurred once this, as Druckmann stated in April 2016 that the film had entered onslaught hell.[194] In November 2016, Raimi confirmed that the film was at a standstill after Sony had a quarrel like Druckmann.[195] Actress Maisie Williams expressed swiftness in playing Ellie, and was in talks later than both Druckmann and Raimi to tolerate the role.[196] In January 2020, images surfaced of a active brusque film adjustment of The Last of Us by production agency Oddfellows. The 20-minute film was designed to "serve as a strong bridge" amongst the game and its sequel and would "reinterpret each of the chapters of the game as soon as a unique visual treatment", but was canceled by Sony.[197]

 

In March 2020, a television becoming accustomed of the game was announced in the planning stages at HBO, usual to lid events of this game and possibly some parts of its sequel. nearby Druckmann, Craig Mazin was named to help write and management manufacture the series. additional doling out producers will tally television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The play is a joint production of Sony Pictures Television and PlayStation Productions, and the first play produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us share II

In February 2014, Druckmann said Naughty Dog were taking into consideration a sequel but needed to find a savings account "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann declared that a small team had begun building prototypes, but shifted enhance to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience concern upon December 3, 2016.[203][204] The bill takes area approximately five years after the first game; Ellie and Joel return, afterward players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will recompense to write the tally next door to Halley Gross.[207] Straley will not recompense as game director.[208]

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