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The Last Of Us Gameplay

The Last Of Us 2 

 

The Last of Us is a 2013 action-adventure game developed by Naughty Dog and published by Sony Computer Entertainment. Players manage Joel, a smuggler tasked as soon as escorting a pubescent girl, Ellie, across a post-apocalyptic allied States. The Last of Us is played from a third-person perspective. Players use firearms and improvised weapons, and can use stealth to defend next to discordant humans and cannibalistic creatures polluted by a mutated strain of the Cordyceps fungus. In the online multiplayer mode, in the works to eight players engage in long-suffering and competitive gameplay.

 

Development of The Last of Us began in 2009, soon after the pardon of Naughty Dog's previous game, Uncharted 2: among Thieves. For the first epoch in the company's history, Naughty Dog split into two teams; even if one team developed Uncharted 3: Drake's Deception, the supplementary half developed The Last of Us. The association between Joel and Ellie became the focus, later all additional elements developed going on for it. Actors Troy Baker and Ashley Johnson portrayed Joel and Ellie respectively through voice and pursuit capture, and assisted creative director Neil Druckmann with the forward movement of the characters and story. The original score was composed and performed by Gustavo Santaolalla.

 

Following its personal ad in December 2011, The Last of Us was widely anticipated. It was released for the PlayStation 3 in June 2013, and for the PlayStation 4 in July 2014.[a] on release, it traditional critical acclaim, subsequent to compliment directed at its narrative, gameplay, visuals, hermetically sealed design, characterization, and depiction of female characters. The Last of Us became one of the best-selling video games of every time, selling greater than 1.3 million units in its first week and 17 million by April 2018. The game won year-end accolades, including multipart Game of the Year awards from several gaming publications, critics, and game tribute ceremonies, and is considered one of the greatest video games ever made.

 

After the game's release, Naughty Dog released several downloadable content additions. The Last of Us: Left at the back adds a single-player trouble taking into account Ellie and her best pal Riley. A sequel, The Last of Us allocation II, was announced in December 2016.

 

Gameplay

The Last of Us is an action-adventure leftover horror game played from a third-person perspective.[1] The player traverses across post-apocalyptic environments such as towns, buildings, forest and sewers to give support to the story. The performer can use firearms, improvised weapons, and stealth to defend adjacent to rancorous humans and cannibalistic creatures mixed by a mutated strain of the Cordyceps fungus. For most of the game, the artist takes run of Joel, a man tasked in the manner of escorting a pubescent girl, Ellie, across the allied States.[2] The artiste afterward controls Ellie throughout the game's winter segment.[3]

 

In combat, the player can use long-range weapons, such as rifles, shotguns, and bows, and short-range weapons such as handguns and short-barreled shotguns. The artist is skillful to scavenge limited-use melee weapons, such as pipes and baseball bats, and throw bottles and bricks to distract, stun, or raid enemies.[4] The player can revolutionize weapons at workbenches using collected items. Equipment such as health kits, shivs, and Molotov cocktails can be found or crafted using collected items. Attributes such as the health meter and crafting rapidity can be upgraded by collecting pills and medicinal plants. Health can be recharged through the use of health kits.[5]

 

The performer feel is crouching, next his companion nearby. Enemies lurk in the distance, in the same way as a white outline alerting players of their location.

Listen Mode allows players to discover the tilt of enemies and characters by displaying their outline through walls, achieved through a heightened prudence of hearing and spatial awareness.[6]

Though the artiste can onslaught enemies directly, they can with use stealth to violent behavior undetected or sneak by them. "Listen Mode" allows the artiste to locate enemies through a heightened desirability of hearing and spatial awareness, indicated as outlines visible through walls and objects.[6] In the functioning cover system, the artist can crouch astern obstacles to gain a tactical advantage during combat.[7] The game features periods without combat, often involving conversation amid the characters.[8] The performer can solve easy puzzles, such as using drifting pallets to assume Ellie, who is unable to swim, across bodies of water, and using ladders or dumpsters to accomplish cutting edge areas. report collectibles, such as notes, maps and comics, can be scavenged and viewed in the backpack menu.[9]

 

The game features an exaggerated insight system by which bitter human enemies react to combat. If enemies discover the player, they may assume cover or call for assistance, and can endure advantage of the artist later than they are distracted, out of ammunition, or in a fight. player companions, such as Ellie, can assist in combat by throwing objects at threats to stun them, announcing the location of unseen enemies, or using a knife and pistol to attack enemies.[10]

 

Multiplayer

The online multiplayer allows up to eight players to engage in competitive gameplay in recreations of multipart single-player settings. The game features three multiplayer game types: Supply warfare and Survivors are both team deathmatches, considering the latter excluding the realization to respawn;[11] Interrogation features teams investigating the location of the enemy team's lockbox, and the first to capture such lockbox wins.[12] In every mode, players pick a factionHunters (a bureau of unfriendly survivors) or Fireflies (a rebellious militia group)and save their clan stir by collecting supplies during matches. Each settle is equal to one day; by enduring twelve "weeks", players have completed a journey and can re-select their Faction.[13] Killing enemies, reviving allies, and crafting items earn the player parts that can be converted to supplies; supplies can in addition to be scavenged from enemies' bodies. Players are clever to carry more equipment by earning points as their clan's supplies grow. Players can link up the game to their Facebook account, which alters clan members' names and faces to be of the same mind the players' Facebook friends.[14] Players have the carrying out to customize their characters past hats, helmets, masks, and emblems.[15] The multiplayer servers for the PlayStation 3 bank account of the game were shut by the side of on September 3, 2019.[16]

 

Plot

See also: List of The Last of Us characters

In September 2013, an outbreak of a mutant Cordyceps fungus ravages the united States, transforming its human hosts into severe creatures known as the Infected. In the suburbs of Austin, Texas, Joel (Troy Baker) flees the revolution with his brother Tommy (Jeffrey Pierce) and daughter Sarah (Hana Hayes). As they flee, Sarah is shot by a soldier and dies in Joel's arms. Twenty years later, civilization has been decimated by the infection. Survivors conscious in heavily policed quarantine zones, independent settlements, and nomadic groups. Joel works as a smuggler afterward his co-conspirator Tess (Annie Wersching) in the quarantine zone in the North stop of Boston, Massachusetts. They hunt all along Robert (Robin Atkin Downes), a black-market dealer, to recover a stolen weapons cache. previously Tess kills him, Robert reveals that he traded the cache as soon as the Fireflies, a rebel militia opposing the quarantine zone authorities.

 

The leader of the Fireflies, Marlene (Merle Dandridge), promises to double their cache in reward for smuggling a teenage girl, Ellie (Ashley Johnson), to Fireflies hiding in the Massachusetts confess house outside the quarantine zone. Joel, Tess, and Ellie sneak out in the night, but after an warfare once a organization patrol, they discover Ellie is infected. Full infection normally occurs in below two days, but Ellie claims she was unclean three weeks earlier and that her immunity may guide to a cure. The trio make their way to their destination through hordes of the infected, but find that the Fireflies there have been killed. Tess reveals she has been bitten by an dirty and, believing in Ellie's importance, sacrifices herself adjoining pursuing soldiers hence Joel and Ellie can escape. Joel decides to locate Tommy, a former Firefly, in the wish that he can locate the permanent Fireflies. gone the put up to of checking account (W. Earl Brown), a smuggler and survivalist who owes Joel a favor, they acquire a operational vehicle from Bill's neighborhood. Driving into Pittsburgh, Pennsylvania, Joel and Ellie are ambushed by bandits and their car is wrecked. They ally subsequent to two brothers, Henry (Brandon Scott) and Sam (Nadji Jeter). After they run away the city, Sam is bitten by an poisoned but hides it from the group. As his infection takes hold, Sam attacks Ellie, but Henry shoots him dead and hurriedly afterwards commits suicide out of grief.

 

In the fall, Joel and Ellie finally find Tommy in Jackson County, Wyoming, where he has assembled a fortified unity near a hydroelectric dam with his wife Maria (Ashley Scott). Joel decides to leave Ellie similar to Tommy, but after she confronts him about Sarah, he decides to allow her stay when him. Tommy directs them to a Fireflies enclave at the university of Eastern Colorado. They locate the university abandoned, but learn that the Fireflies have moved to a hospital in Salt Lake City, Utah. Afterward, the two are attacked by bandits and Joel is deeply pained while escaping.

 

During the winter, Ellie and Joel shelter in the mountains. Joel is on the brink of death and relies on Ellie to care for him. Hunting for food, Ellie encounters David (Nolan North) and James (Reuben Langdon), scavengers suitable to trade medicine for food; despite initially appearing kind and cooperative, David turns unfriendly after revealing the university bandits were share of his group. Ellie manages to guide David's group away from Joel, but is eventually captured; David intends to recruit her into his cannibal group. Refusing the offer, she escapes after killing James, but David corners her in a alight restaurant. Meanwhile, Joel recovers from his wounds and sets out to locate Ellie. He reaches Ellie as she kills David and breaks beside crying; Joel comforts her back they flee.

 

In the spring, Joel and Ellie arrive in Salt Lake City. Ellie is rendered unconscious after around drowning, past they are captured by a Firefly patrol. In the hospital, Marlene tells Joel that Ellie is living thing prepared for surgery: in hope of producing a vaccine for the infection, the Fireflies must remove the polluted allocation of Ellie's brain, which will slay her. Unwilling to allow Ellie die, Joel battles his way to the working room and carries the unconscious Ellie to the parking garage. He is confronted by Marlene, whom he shoots and kills to prevent the Fireflies from pursuing them. upon the drive out of the city, like Ellie wakes up, Joel claims that the Fireflies had found many extra immune people but were unable to make a cure, and that they have stopped trying. on the outskirts of Tommy's settlement, Ellie expresses her survivor guilt. At her insistence, Joel swears his bill nearly the Fireflies is true.[17]

 

Development

Main article: fee of The Last of Us

A 35-year-old man subsequently immediate beige hair, smiling and looking at something to the right of the camera.

A 35-year-old man following curly black hair talking into a microphone, looking at something to the left of the camera.

Bruce Straley (left) and Neil Druckmann (right) led move forward as game director and creative director respectively.[18]

Naughty Dog began developing The Last of Us in 2009, as soon as the liberty of Uncharted 2: accompanied by Thieves. For the first become old in the company's history, Naughty Dog split into two teams; even though one team developed Uncharted 3: Drake's Deception (2011), the extra began fake upon The Last of Us.[19] Director Bruce Straley and creative director Neil Druckmann led the team held responsible for developing The Last of Us.[18]

 

While at university, Druckmann had an idea to mingle the gameplay of Ico (2001) in a description set during a zombie apocalypse, subsequent to that of George A. Romero's Night of the busy Dead (1968), similar to a lead character similar to John Hartigan from Sin City (19912000). The lead character, a police officer, would be tasked once protecting a pubertal girl; however, due to the lead character's heart condition, players would often understand run of the youth girl, reversing the roles. Druckmann future developed it with creating the story of The Last of Us.[20] Druckmann views The Last of Us as a coming of age story, in which Ellie adapts to holdover after spending epoch past Joel, as capably as an exploration of how pleasant a dad is to save his child.[21]

 

A major motif of the game is that "life goes on";[22] this is presented in a scene in which Joel and Ellie discover a herd of giraffes, which concept performer John Sweeney explained was expected to "reignite [Ellie's] lust for life", after her suffering subsequent to her lawsuit with David.[23] The Infected, a core concept of the game, were inspired by a segment of the BBC flora and fauna documentary Planet Earth (2006), which featured the Cordyceps fungi.[24] even if the fungi mainly contaminate insects, taking manage of their motor functions and forcing them to incite cultivate the fungus,[25] the game explores the concept of the fungus evolving and infecting humans, and the lecture to results of an outbreak of this infection.[24]

 

A 56-year-old man with dark gray hair talking into a microphone, looking at something beneath the camera.

Argentinian musician Gustavo Santaolalla composed and performed the score for The Last of Us.[26]

The attachment amid Joel and Ellie was the focus of the game; every other elements were developed a propos it. Troy Baker and Ashley Johnson were cast as Joel and Ellie, respectively, and provided voice and endeavor take possession of performances.[27] Baker and Johnson contributed to the momentum of the characters;[28] for example, Baker convinced Druckmann that Joel would care for Tess due to his loneliness,[29] and Johnson convinced Druckmann that Ellie should be stronger and more defensive.[28] Ellie's living thing expose was furthermore redesigned throughout move on to create her see more thesame to Johnson.[30] The game's extra characters also underwent changes. The air Tess was originally meant to be the main foe of The Last of Us, but the team found it difficult to take her motives.[31] The sexuality of the character savings account was originally left vague in the script, but well along altered to new reflect his homosexuality.[29]

 

The Last of Us features an native score composed primarily by Gustavo Santaolalla, along with compositions by Andrew Buresh, Anthony Caruso, and Jonathan Mayer.[26] Known for his minimalist compositions, Santaolalla was contacted to the lead in development. He used various instruments to compose the score, including some that he was unfamiliar with, giving a prudence of misfortune and innocence.[3] This minimalist gain access to was also taken afterward the game's strong and art design. The hermetic of the infected was one of the first tasks during development; the team experimented later than the hermetic in order to accomplish the best measure possible. To achieve the strong of the Clicker, they hired voice actress Misty Lee, who provided a unassailable that audio guide Phillip Kovats described as originating in the "back of the throat".[32] The art department took various pieces of act out as inspiration, such as Robert Polidori's photographs behind Hurricane Katrina, which were used as a hint point subsequently designing the flooded areas of Pittsburgh.[33] The art department were irritated to negotiate for things that they wished to include, due to the strong differing opinions of the team during development. Ultimately, the team approved upon a checking account surrounded by simplicity and detail; even though Straley and Druckmann preferred the former, the art team preferred the latter.[34] The game's initiation credits were produced by Sony's San Diego Studio.[35]

 

The Last of Us game designer Ricky Cambier cited the video games Ico and Resident Evil 4 as influences on the game design. He said the emotional weight of the association needed to be balanced with the campaigning of the world's issues, stating that they "wanted to take the setting building and interaction" of Ico and "blend it taking into consideration the distress and act out of Resident Evil 4."[36] The team created supplementary engines to satisfy their needs for the game. The artificial shrewdness was created to coordinate following players;[37] the auxiliary of Ellie as pretentious wisdom was a major contributor to the engine.[38] The lighting engine was afterward re-created to incorporate soft light, in which the sunlight seeps in through spaces and reflects off surfaces.[37] The gameplay introduced difficulty to the team, as they felt that all mechanic required thorough analysis.[29] The game's addict interface design also underwent various iterations throughout development.[39]

 

The Last of Us was announced on December 10, 2011, at the Spike Video Game Awards,[40] next door to its debut trailer[41] and an credited press release acknowledging some of the game's features.[2] The public notice ignited widespread anticipation within the gaming industry, which journalists owed to Naughty Dog's reputation.[42][43][44] The game missed its original projected forgiveness date of May 7, 2013, and was pushed to June 14, 2013 worldwide for further polishing.[45] To spread around pre-order sales, Naughty Dog collaborated following several retailers to have the funds for special editions of the game in the manner of other content.[46]

 

Additional content

Downloadable content (DLC) for the game was released subsequent to its launch. The game's Season Pass includes admission to every DLC, as without difficulty as some supplementary abilities, and the documentary Grounded: Making The Last of Us;[47] the documentary was released online in February 2014.[48] Two DLC packs were included as soon as some of the game's special editions and were open upon release. The Sights and Sounds Pack included the soundtrack, a keen theme for the PlayStation 3 home screen, and two avatars. The holdover Pack featured added skins for the artiste like the achievement of the campaign, and in-game money, as with ease as bonus experience points and to the front entry to customizable items for the game's multiplayer.[49] unaccompanied Territories Map Pack, released on October 15, 2013, further four extra multiplayer maps, based on locations in the game's story.[50] Nightmare Bundle, released on November 5, 2013, other a hoard of ten head items, nine of which are comprehensible to buy separately.[51]

 

The Last of Us: Left at the rear adds a single-player work up which serves as a prequel to the main storyline, featuring Ellie and her friend Riley. It was released upon February 14, 2014 as DLC[52] and on May 12, 2015 as a standalone enhancement pack.[53] A third bundle was released on May 6, 2014, featuring five cut off DLC: high and dry extra a new complexity to the main game and Left Behind; Reclaimed Territories Map Pack further supplementary multiplayer maps; Professional relic Skills Bundle and Situational survival Skills Bundle supplementary eight further multiplayer skills; and Survivalist Weapon Bundle supplementary four additional weapons.[54] The Grit and Gear Bundle, which further other headgear items, masks and gestures, was released upon August 5, 2014.[55] A Game of the Year Edition containing every downloadable content was released in Europe upon November 11, 2014.[56]

 

The Last of Us Remastered

On April 9, 2014, Sony announced The Last of Us Remastered, an enhanced bill of the game for the PlayStation 4. It was released on July 29, 2014 in North America.[57][a] Remastered uses the DualShock 4's touchpad to navigate inventory items, and the vivacious bar signals health, scaling from green to tawny and red with taking damage. In addition, audio recordings found in the game world can be heard through the controller's speaker; the native checking account irritated players to remain in a menu even though the recordings were played.[61] The game's Photo Mode allows players to occupy images of the game by pausing gameplay and adjusting the camera freely.[62] In the menu, players have the execution to watch all cutscenes later audio commentary featuring Druckmann, Baker, and Johnson.[63] Remastered features bigger graphics and rendering upgrades, including increased attraction distance, an upgraded prosecution mechanic, a progressive frame rate, and protester audio options.[64] It includes the before released downloadable content, including Left at the rear and some multiplayer maps.[65] The increase team aimed to make a "true" remaster, maintaining the "core experience"[66] and major financial credit and gameplay elements.[67]

 

Reception

Critical response

Reception

Aggregate score

AggregatorScore

Metacritic95/100[68]

Review scores

PublicationScore

CVG10/10[69]

Edge10/10[70]

Eurogamer10/10[71]

Game Informer9.5/10[72]

GameSpot8/10[73]

IGN10/10[74]

Joystiq5/5 stars[75]

OPM (UK)10/10[76]

Polygon7.5/10[77]

The Last of Us customary "universal acclaim", according to review aggregator Metacritic, based on 98 reviews.[68] It is the fifth-highest rated PlayStation 3 game on Metacritic.[b] Reviewers praised the mood development, relation and subtext, visual and strong design, and depiction of female and LGBT characters. It is considered one of the most significant seventh-generation video games,[79] and has been included along with the greatest video games of all time.[80] Colin Moriarty of IGN called The Last of Us "a masterpiece" and "PlayStation 3's best exclusive",[74] and Edge considered it "the most riveting, emotionally resonant story-driven epic" of the console generation.[70] Oli Welsh of Eurogamer wrote that it is "a beacon of hope" for the survival horror genre;[71] Andy Kelly of Computer and Video Games declared it "Naughty Dog's finest moment".[69]

 

Kelly of Computer and Video Games found the version memorable,[69] and IGN's Moriarty named it one of the game's standout features.[74] PlayStation recognized Magazine's David Meikleham wrote that the pacing contributed to the increase of the story, stating that there is "a real prudence of time elapsed and journey traveled along all step of the way",[76] and Destructoid's Jim Sterling lauded the game's suspenseful moments.[81] Richard Mitchell of Joystiq found that the narrative augmented the setting relationships.[75]

 

The charactersparticularly the link amid Joel and Elliereceived acclaim. Matt Helgeson of Game Informer wrote that the link felt identifiable, naming it "poignant" and "well-drawn".[72] Eurogamer's Welsh wrote that the characters were developed subsequently "real patience and skill", appreciating their emotional value,[71] and Joystiq's Mitchell found the link "genuine" and emotional.[75] PlayStation qualified Magazine's Meikleham named Joel and Ellie the best characters of any PlayStation 3 game,[76] even though IGN's Moriarty identified it as a highlight of the game.[74] Kelly of Computer and Video Games named the characters "richly painted", feeling invested in their stories.[69] Philip Kollar of Polygon felt that Ellie was believable, making it easier to build a link to her, and that the relationship between the characters was assisted by the game's optional conversations.[77] The setting performances afterward time-honored praise,[72][74][81] once Edge and Eurogamer's Welsh noting that the script enlarged as a result.[70][71]

 

Many reviewers found the game's warfare a refreshing difference from additional games. Game Informer's Helgeson appreciated the vulnerability during fights,[72] even if Kelly of Computer and Video Games enjoyed the variety in more or less the combat.[69] IGN's Moriarty felt that the crafting system assisted the combat, and that the latter contributed to the narrative's emotional value, supplement that enemies atmosphere "human".[74] Joystiq's Mitchell reiterated thesame comments, stating that the charge "piles death on death upon Joel's hands".[75] Welsh of Eurogamer found the suspenseful and threatening encounters supplementary favorably to the gameplay.[71] Tom Mc Shea of GameSpot wrote that the artificial intelligence negatively affected the combat, taking into account enemies often ignoring players' companions.[73] Polygon's Kollar felt that the dogfight was unfair, especially gone engagement the Infected.[77]

 

A location, formerly a city street, bearing in mind overgrown plants, broken cars and flooding.

An artistic design of a location in the post-apocalyptic united States. Reviewers praised the design and layouts of the locations. The game's visual features, both artistic and graphic, were in addition to capably received.

The game's visual features were highly praised by many reviewers. The art design was lauded as "outstanding" by Computer and Video Games' Kelly,[69] and "jaw-dropping" by Eurogamer's Welsh.[71] In contrast, Mc Shea of GameSpot identified the visual representation of the post-apocalyptic world was "mundane", having been portrayed various epoch previously.[73] The game's graphics have been frequently named by critics as the best for a PlayStation 3 game, following Helgeson of Game Informer naming them "unmatched in console gaming"[72] and Moriarty of IGN stating that they contribute to the realism.[74] Destructoid's Sterling wrote that game was visually fabulous but that perplexing issues, such as some "muddy and basic" textures found prematurely in the game, left a negative impact on the visuals.[81]

 

The world and environments of the game drew cheering from many reviewers. Kelly of Computer and Video Games declared that the environments are "large, detailed, and littered as soon as secrets", additive that The Last of Us "masks" its linearity successfully.[69] Edge repeated similar remarks, writing that the level design serves the explanation appropriately.[70] Helgeson of Game Informer wrote that the world "effectively and charmingly [conveys] the loneliness" of the story.[72] IGN's Moriarty appreciated the supplementary design elements placed roughly the game world, such as the hidden notes and letters.[74]

 

Reviewers praised the use of hermetically sealed in The Last of Us. Eurogamer's Welsh felt that the solid design was significantly bigger than in new games,[71] while Game Informer's Helgeson dubbed it "amazing".[72] Mc Shea of GameSpot avowed that the audio extra to the effect of the gameplay, particularly past hiding from enemies.[73] Kelly of Computer and Video Games found that the environmental audio positively impacted gameplay, and that Gustavo Santaolalla's score was "sparse and delicate".[69] Both Game Informer's Helgeson and Destructoid's Sterling called the score "haunting",[72] once the latter finding that it complements the gameplay.[81]

 

The graphic depiction of manipulate in The Last of Us generated substantial commentary from critics. Engadget writer Ben Gilbert found the game's persistent focus on act was "a vital evil to lead the game's fragile protagonist duo to safety", as opposed to physical used as a method to reach objectives.[82] Kotaku's Kirk Hamilton wrote that the treat badly was "heavy, consequential and necessary", as opposed to gratuitous.[1] USGamer's Anthony John Agnello wrote that the game consistently reinforces the negativity united bearing in mind violence, on purpose making players air uncomfortable though in violent combat. He stated that the deaths within the game were not unnecessary or unjustified, making the bill more powerful.[83] Kelly of Computer and Video Games declared that, despite the "incredibly brutal" combat, the harm never felt gratuitous.[69] Eurogamer's Welsh echoed thesame remarks, stating that the neglect is not "desensitized or mindless".[71] Matt Helgeson of Game Informer observed that the game's invective leads to players rational the morality of their choices.[72] Joystiq's Mitchell wrote that the use foul language is "designed to be uncomfortable", stating that it contributes to Joel's character.[75] Prior to the forgiveness of the game, Keith Stuart of The Guardian wrote that the permissibility of the misuse would depend upon its context within the game.[84]

 

Many critics discussed the game's depiction of female characters. Jason Killingsworth of Edge praised its nonexistence of sexualized female characters, writing that it "offers a refreshing antidote to the sexism and regressive gender attitudes of most blockbuster videogames".[85] Eurogamer's Ellie Gibson praised Ellie as "sometimes strong, sometimes vulnerable, but never a clich".[86] She felt that Ellie is initially acknowledged as a "damsel in distress", but that this concept is subverted.[86] GameSpot's Carolyn Petit praised the female characters as morally conflicted and sympathetic, but wrote that gender in video games should be evaluated "based on their actual merits, not in relation to other games".[87] Chris Suellentrop of The extra York time traditional that Ellie was a friendly and "sometimes powerful" character, but argued that The Last of Us is "actually the relation of Joel", stating that it's "another video game by men, for men and virtually men".[88] The Last of Us was as well as praised for its depiction of LGBT characters. Sam Einhorn of GayGamer.net felt that the pronouncement of Bill's sexuality "added to his atmosphere ... without in fact tokenizing him".[89] American admin GLAAD named balance one of the "most intriguing other LGBT characters of 2013", calling him "deeply flawed but wholly unique".[90] A kiss between two female characters in Left at the back was met taking into account definite reactions.[91][92]

 

Remastered

Reception

Aggregate score

AggregatorScore

Metacritic95/100[93]

Review scores

PublicationScore

Game Informer10/10[95]

GameSpot8/10[94]

IGN10/10[96]

Polygon8/10[97]

VideoGamer.com10/10[98]

The Escapist4.5/5 stars[99]

The Telegraph9/10[100]

Like the indigenous version, The Last of Us Remastered usual "universal acclaim" according to Metacritic, based on 69 critics.[93] It is the third-highest rated PlayStation 4 game on Metacritic, at the back Grand Theft Auto V and Red Dead Redemption 2.[101]

 

The game's enhanced graphics usual definite reactions. Colin Moriarty of IGN felt that the graphical fidelity of Remastered was an take forward over The Last of Us, despite the latter being "the most pretty game [he'd] seen on any console".[96] GamesRadar's David Houghton echoed this statement, calling the visuals "jaw-dropping".[102] VideoGamer.com reiterated the graphical money up front higher than the indigenous game, particularly praising the increased charm make unfriendly and enlarged lighting technology.[98] Liam Martin of Digital Spy then felt that the lighting system improves the gameplay and makes the game "feel even more dangerous".[103] Game Informer's Tim Turi avowed that the game is "even more breathtaking" than The Last of Us.[95] Matt Swider of TechRadar appreciated the pubescent detail changes and the technical improvements.[104] The Independent's Jack Fleming felt that the original game's visual flaws were enhanced in Remastered, but greatly complimented the updated graphics regardless.[105]

 

Many reviewers considered the highbrow enhancements, such as the increased frame rate, a good enough advancement from the original game. Turi of Game Informer felt that the frame rate "dramatically elevate[s]" the game above the original.[95] Jim Sterling of The Escapist complimented the upgraded frame rate, commenting that the original frame rate is a "noticeably inferior experience".[99] IGN's Moriarty acknowledged that, though the amend was initially "jarring", he appreciated it through further gameplay.[74] Tom Hoggins of The Daily Telegraph echoed these statements, feeling as though the increased frame rate heightened the intensity of the gameplay.[100] Metro's David Jenkins felt that the increased frame rate is vis--vis imperceptible, while stating that it is "definitely an improvement".[106] Philip Kollar of Polygon appreciated the game's better textures and loading times.[97]

 

The complement of Photo Mode was well received. TechRadar's Swider named the mode as a standout feature,[107] while IGN's Moriarty complimented the availability to take possession of "gorgeous" images using the feature.[96] The familiarization of the controls standard praise, afterward Moriarty of IGN particularly pleased the DualShock 4's triggers.[96] Swider of TechRadar felt that the extra controls repercussion in a enlarged keen game,[104] while Digital Spy's Martin felt that it improves the game's combat, commenting that it "increase[s] this prudence of immersion".[103] Reviewers as a consequence appreciated the concentration of the DLC and the audio commentary.[96][94][97][100][107][108] These features led The Escapist's Sterling to dub Remastered as "the definitive tab of the game".[99]

 

Sales

Within seven days of its release, The Last of Us sold higher than 1.3 million units, becoming the biggest video game creation of 2013 at the time.[109] Three weeks after its release, the game sold more than 3.4 million units, and was deemed the biggest instigation of an indigenous game in the past 2011's L.A. Noire[110] and the fastest-selling PlayStation 3 game of 2013 at the time.[111] The game became the best-selling digital forgiveness upon PlayStation gathering for PlayStation 3, though numerical sales figures were not disclosed; this wedding album was forward-thinking beaten by Grand Theft Auto V.[112] The Last of Us ultimately became the tenth best-selling game of 2013.[113] By August 2014, the game had sold eight million copies: seven million on PlayStation 3 and one million on PlayStation 4.[114] By April 2018, the game sold 17 million copies across both consoles.[115] It is the third best-selling PlayStation 3 game of all time.[114] In the united Kingdom, it remained atop the charts for six consecutive weeks, matching records set by multi-platform games.[c] Within 48 hours of its release, The Last of Us generated more than the 3 million earned by Man of Steel in the thesame period.[117] The game next topped the charts in the joined States,[118] France,[119] Ireland,[120] Italy,[121] the Netherlands,[122] Sweden,[123] Finland,[123] Norway,[123] Denmark,[123] Spain,[124] and Japan.[125] By August 2014, The Last of Us Remastered had sold one million copies, making it one of the best-selling PlayStation 4 games.[126]

 

Awards

Main article: List of accolades time-honored by The Last of Us

Prior to its release, The Last of Us customary numerous awards for its previews at E3.[127][128][129][130][131] It was review aggregators Metacritic and GameRankings' second-highest rated for the year 2013, astern Grand Theft Auto V.[132][133] The game appeared upon several year-end lists of the best games of 2013, receiving wins from the 41st Annie Awards,[134] The A.V. Club,[135] the British Academy Video Games Awards,[136] Canada.com,[137] Daily Mirror,[138] The Daily Telegraph,[139] Destructoid,[140] the 17th Annual DICE Awards,[141] The Escapist,[142] GamesRadar,[143] GameTrailers,[144] the 14th Annual Developers unconventional Awards,[145] Game Revolution,[146] Giant Bomb,[147] good Game,[148] Hardcore Gamer,[149] IGN,[150] IGN Australia,[151] International thing Times,[152] Kotaku,[153][154] National Academy of Video Game Trade Reviewers,[155] VG247,[156] VideoGamer.com.[157] It was also named the Best PlayStation Game by GameSpot,[158] GameTrailers,[144] Hardcore Gamer,[159] and IGN.[160] Naughty Dog won Studio of the Year and Best Developer from The Daily Telegraph,[139] Edge,[161] the Golden Joystick Awards,[162] Hardcore Gamer,[163] and the 2013 Spike VGX.[164]

 

Baker and Johnson standard multiple nominations for their performances; Baker won awards from Hardcore Gamer[165] and the 2013 Spike VGX,[164] even if Johnson won awards at the British Academy Video Games Awards,[136] DICE Awards,[141] VGX 2013,[164] and from The Daily Telegraph.[139] The game's checking account with expected awards at the British Academy Video Games Awards,[136] the DICE Awards,[141] the Game Developers out of the ordinary Awards,[145] the Golden Joystick Awards,[162] and the Writers Guild of America Awards,[166] and from GameTrailers,[144] Giant Bomb,[167] Hardcore Gamer,[168] and IGN.[169] The sound design and music standard awards at the DICE Awards,[141] the Inside Gaming Awards,[162] and from IGN.[170][171] The game's graphical and artistic design along with won awards from Destructoid,[172] the DICE Awards,[141] the Golden Joystick Awards,[162] and IGN.[173][174]

 

The Last of Us was awarded Outstanding increase in Gaming at the DICE Awards,[141] and Best Third Person Shooter from GameTrailers.[144] The game expected Best additional IP from Hardcore Gamer,[175] Best Newcomer at the Golden Joystick Awards,[162] and Best Debut from Giant Bomb.[176] It received Best Overall Sound,[170] Best PlayStation 3 Multiplayer,[177] and Best Action-Adventure Game upon PlayStation 3,[178] and overall at IGN's Best of 2013 Awards.[179] It as well as won Best Action-Adventure Game at the British Academy Video Games Awards,[136] and The Escapist,[180] as well as Best decree Game from Hardcore Gamer[181] and Adventure Game of the Year at the DICE Awards.[141] The game was nominated for Best Remaster at The Game Awards 2014,[182] and normal an well-behaved suggestion for Best Technology at the 15th Annual Game Developers out of the ordinary Awards.[183] The game was named in the midst of the best games of the 2010s by The Hollywood Reporter,[184] Mashable,[185] Metacritic,[186] and VG247,[187] and voted the best by Metacritic and PlayStation Blog users.[188][189]

 

Adaptations

A four-issue comic photograph album miniseries, The Last of Us: American Dreams, was published by Dark Horse Comics from April to July 2013. Written by Druckmann and illustrated by Faith Erin Hicks, the comics facilitate as a prequel to the game, chronicling the journey of a younger Ellie and Riley.[190] on July 28, 2014, the cast of the game performed a living reading of chosen scenes in Santa Monica, California, later than conscious music by Santaolalla. The sham was hosted and directed by Druckmann, subsequently graphics by Alex Hobbs.[191]

 

On March 6, 2014, Sony announced that Screen gems will distribute a film becoming accustomed of The Last of Us, written by Druckmann and produced by Sam Raimi.[192] By January 2015, Druckmann had written the script's second draft, and performed a read-through gone some actors.[193] enormously little work occurred behind this, as Druckmann stated in April 2016 that the film had entered loan hell.[194] In November 2016, Raimi avowed that the film was at a standstill after Sony had a quarrel afterward Druckmann.[195] Actress Maisie Williams expressed speed in playing Ellie, and was in talks next both Druckmann and Raimi to say you will the role.[196] In January 2020, images surfaced of a bustling brusque film adaptation of The Last of Us by production agency Oddfellows. The 20-minute film was intended to "serve as a mighty bridge" between the game and its sequel and would "reinterpret each of the chapters of the game in the manner of a unique visual treatment", but was negated by Sony.[197]

 

In March 2020, a television getting used to of the game was announced in the planning stages at HBO, traditional to cover actions of this game and possibly some parts of its sequel. closely Druckmann, Craig Mazin was named to urge on write and dealing out manufacture the series. further dealing out producers will complement television producer Carolyn Strauss and Naughty Dog CEO Evan Wells. The show is a joint production of Sony Pictures Television and PlayStation Productions, and the first put it on produced by the latter.[198][199] Santaolalla will compose the score.[200]

 

Sequel

Main article: The Last of Us part II

In February 2014, Druckmann said Naughty Dog were as soon as a sequel but needed to find a description "really worth telling, and that's not repeating itself".[201] In September 2015, Druckmann acknowledged that a small team had begun building prototypes, but shifted loan to Uncharted 4: A Thief's End, released in May 2016.[202]

 

Sony announced The Last of Us allocation II at the PlayStation Experience business upon December 3, 2016.[203][204] The checking account takes area practically five years after the first game; Ellie and Joel return, taking into consideration players controlling Ellie.[205] Santaolalla will reward to compose the music,[206] and Druckmann will compensation to write the description alongside Halley Gross.[207] Straley will not reward as game director.[208]

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