Persona 5
Persona 5 is the sixth game in the Persona series. It is a role-playing game developed by Atlus' P-Studio.
Persona 5 is a fantasy based upon realism which follows a work of anxious tall moot students: the protagonist and a hoard of compatriots he meets along the way. These nervous and anxious youngsters gradually complete that they are active in a toxic and risky world resembling a prison full of slavery, oppression and injustice, ruled by corrupted and twisted adults. They can't bring to life next the system and can't rouse without it, and understandably existing means they are at risk of creature doomed and condemned to a activity of slavery.
In order to target freedom, liberation and justice, they sentient dual lives as chaotic Phantom Thieves of Hearts. Using a complex smartphone app, they say yes fantastical adventures by using otherworldly powers to enter the hearts of people (specifically, corrupt adults in positions of power) in order to re-shape and transform them. The Phantom Thieves accomplish that outfit forces people to wear masks to protect their inner vulnerabilities, and by confronting their inner selves and by literally ripping off their protective mask do the heroes awaken their inner power, using it to urge on those in need. Ultimately, the organization of Phantom Thieves seeks to regulate their day-to-day world to acquiesce their perception, end slavery and look through the masks militant group wears.
An enhanced version, titled Persona 5 Royal, was released upon PlayStation 4 on October 31, 2019 in Japan and worldwide on March 31, 2020. It includes many extra features, including a other character, fight mechanics, and a third semester supplementary to the main story.
Contents[show]
PlotEdit
Persona 5 Intro
Intro (Wake Up, get Up, acquire Out There).
At the begin of the game, the protagonist is seen infiltrating a casino once his teammates. Police start to swarm the casino and the protagonist attempts to create an escape by a lane at the ceiling later than his teammate's assistance. Eventually, he reaches the further side of the casino and one of the guards reveals themselves to be a Shadow which bursts into Moloch to belligerence him. He defeats the Shadow and escapes the casino, where he is outnumbered, subdued and arrested by the police.
He subsequently is bought to the interrogation room in the police station where the officers drug him, inflection him and asked him to sign his post for a untrue confession. They after that bring him to the interrogation room, where the prosecutor Sae Niijima asks him nearly the activities of the year. For most of the game, he is testifying the activities for her in the interrogation room, and his testimonies might overturn the seemingly miserable situation or cause his demise.
The bill focuses on the 16-year-old protagonist after he is transferred to Shujin Academy in Tokyo, Japan, after he is put upon probation after confronting a man harassing a woman, and subsequent to physical detained by the police because of the injuries he's inflicted upon that man. In Tokyo, he stays in the same way as his parents' friend Sojiro Sakura who owns a coffee shop called Cafe Leblanc, where he lets the protagonist stay in an upstairs apartment. That night, in his dreams he appears in the Velvet Room, where he is then upon probation set by Igor and his two wardens Caroline and Justine.
EnteringTheCastle
The protagonist and Ryuji enter the Palace, a world manifested by corrupt adults.
On his first morning headed to Shujin, the protagonist meets his classmate Ann Takamaki, who gets a ride to the school, and difficulty student Ryuji Sakamoto who helps him find his habit to the school. However, after Ryuji complains not quite the monster education college Suguru Kamoshida who is the man who gave Ann a ride, he and the protagonist accidentally activate a rarefied app on the protagonist's phone, sending them to a castle full of hideous monsters. Just as they are virtually to be executed by someone identical to Mr. Kamoshida, the protagonist awakens to his Persona Arsene, saving them from death at the hands of Kamoshida's Shadow minions. In this castle, they next suit a talking, cat-like mammal who calls himself Morgana, who they consent a treaty with, helping one another in the process. He teaches them more or less the flora and fauna of the Metaverse, ranging from Palaces, Personas (his own subconscious Zorro) and Shadows; in addition, he joins the protagonist in the genuine world disguised as an unexceptional housecat.
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Over the adjacent few days, though maddening to become accustomed to liveliness as a student and going into the Palace like Ryuji who obtains his own Persona Captain Kidd as well, they're taught that the Palaces are the representation of the misrepresented desires of the people concerning them, and the without help way to acquire rid of a Palace is to steal its owners hidden treasure, shifting their heart in the process. while the risk of causing a mental shutdown within the user, or erasing their desire to breathing causes them to hesitate, this reaches a level of urgency like the protagonist and Ryuji's attempts to impression that Kamoshida has been physically and sexually abusing students in his role as volleyball coach repercussion in him threatening to expel them and fellow student Yuuki Mishima (who Kamoshida recruited to forward movement rumors very nearly the protagonist) from the school.
Persona 5 Boss battle 1 (1080p)
Shadow Kamoshida (Asmodeus) boss fight.
They are soon associated by Ann, who is accidentally drawn into the Metaverse in the manner of them and discovers the utter about Kamoshida's legitimate personality after witnessing her friend Shiho Suzui try suicide due to Kamoshida's advances, attainment the Persona Carmen as well. The organization soon names themselves the "Phantom Thieves of Hearts" during their quest to steal the cherish from Kamoshida's Palace, neglect a calling card to prove their existence to cause the adore to manifest, and ultimately preventing the protagonist and Ryuji's expulsion from scholastic following Kamoshida admits guilt in his abuse of the students.
The three kids plus covenant to help Morgana in imitation of his own quest: to scrutinize the depths of Mementos, the gather together unconscious of society, to recover his lost memories and discover his origins. Meanwhile, Mishima promises the protagonist that he will create taking place for his mistakes in helping Kamoshida by inauguration a Phantom Thieves fansite, as he has surmised that the protagonist is liable for the regulate of heart, allowing the public to expose reachable grievances united to people's Shadow selves becoming distorted.
Persona 5 Boss fight 2 (1080p)
Shadow Madarame (Azazel) boss.
While investigating Mementos, the team discovers one Shadow self who has his own problems similar to his former art mentor Ichiryusai Madarame. They are soon tangled in this web afterward Ann is approached by Madarame's current pupil Yusuke Kitagawa who wishes Ann to model for him. They discover that Madarame has been plagiarizing his students' sham for his own personal gain, and decide to attempt to acquire this assistance out of Yusuke to no avail, but they do discover Madarame's Palace, a omnipresent art museum displaying every of his students as his previous "works of art." In their ploy to attain the treasure, Ann agrees to model for Yusuke even though Morgana attempts to choose a lock on a contact in the real world, ultimately revealing the total more or less Madarame to Yusuke. Ann and Morgana alarm clock in the manner of Madarame threatens to call the cops, traveling to the Palace and taking Yusuke along subsequently them, where he confronts the Shadow Madarame who reveals his own share in the death of Yusuke's mom and he awakens to his own Persona Goemon. After stealing the treasure and defeating Madarame's Shadow, the genuine Madarame publicly apologizes for his plagiarism, and Yusuke joins the Phantom Thieves, seeking to develop his own art style in the wake of bodily abused for in view of that many years. A few days later, young person celebrity Goro Akechi appears on TV, denouncing the Phantom Thieves as criminals who tamper in the same way as people's hearts.
Persona 5 Boss battle 3 Kaneshiro (1080p)
Shadow Kaneshiro (Bael) boss fight.
During this time, Shujin student council president Makoto Niijima has been pressured by the literary principal Kobayakawa to ambition out the identities of the Phantom Thieves to assist the police, unaware that the principal has ulterior motives. She successfully deduces that the protagonist, Ryuji, Ann and Yusuke are the Phantom Thieves in question, and demands that they put up to her uncover a criminal sports ground shaking next to students. The protagonist uses his links to discover the crime arena is guide by Junya Kaneshiro, but their inability to solve the hardship leads to Makoto confronting Kaneshiro herself, putting all of them in badly affect subsequent to he attempts to blackmail them for millions of yen. However, this allows them to discover the nature of Kaneshiro's Palace inborn a bank covering Shibuya, and Makoto's disgust at the nature of Kaneshiro's endeavors and her own perceived ineptitude at solving the suffering awakens her Persona Johanna. once Makoto's back up as a strategist for the Phantom Thieves, they successfully steal Kaneshiro's treasure, freeing them from his blackmail and leading to his arrest.
Persona 5 Boss battle 4 Wakaba Isshiki
Cognitive Wakaba Isshiki boss fight.
Over summer vacation, the Phantom Thieves are taunted by the hacker collect Medjed in the same way as they are snappishly approached by another mysterious hacker named "Alibaba" who wants them to steal a heart: their own. Alibaba's events lead them to discover that Alibaba is none further than Futaba Sakura, Sojiro's adoptive daughter who has become a shut-in after the trauma of witnessing her own mother's death and brute blamed for it by her mother's co-workers. In Futaba's Palace, which represents a "tomb" she feels trapped in, they discover that Futaba wants her treasure stolen in order to free herself of her suicidal thoughts and her guilt towards her mother's death. past Futaba discovers she too can enter her own Palace, she is confronted by her own Shadow while the Phantom Thieves slant off neighboring her cognitive view of her mom Wakaba Isshiki who has become a dreadful visceral in her mind. once Futaba finally accepts that she is not at anomaly for her mother's death, her Shadow transforms into the Persona Necronomicon, allowing her to put up to the Phantom Thieves position the tide in battle against the monster, and successfully shifting her heart and release her of her guilt. The Phantom Thieves with discover that Wakaba was researching cognitive psience, which has some association to their deed to enter the Metaverse.
As summer trip winds next to and Futaba spends her first morning outside, the Phantom Thieves bask in the glory of their newfound fame, spanning from going to the beach and going on a researcher trip abroad to Hawaii. They make other use of their status by implementing a poll upon the PhanSite, asking users to vote on the group's bordering target. However, due to the pretend to have of their fame, they were made them less painful feeling to supplementary people's issues. This includes a sad Morgana, who began to worry not quite his identity, role and worth in the intervention to a harming degree. However, on their recompense from their vacation from Hawaii, the group's brought put up to to their senses taking into account they discover Principal Kobayakawa mysteriously died en route to the police, which forced several third-year students to charge as chaperones suitably other teachers can stay at the back and reply to police inquiries. During their meeting on the winner of the additional poll, Kunikazu Okumura, they hurriedly begin to ask if they should endeavor him solely based on the general public's say. However, their abovementioned thirst for popularity sparked a misunderstanding and an ruckus amid Morgana and the in flames of the group, once Morgana's identity crisis ultimately leading to him neglect the intervention in order to prove himself, asserting he'll catch the supposed culprit behind the mental shutdowns all by himself.
Worried approximately him, the Phantom Thieves explore Okumura's Palace, which resembles a freshen station. on they way, they discover that he views his employees as replaceable robots. Although this spurs them to infiltrate his palace, they discover Morgana has taken a extra Phantom thief under his wing who is skillful to acquire through the Palace's biometric scanners, and the adjacent hours of daylight they discover she is none extra than Okumura's own daughter Haru Okumura, who claims to as a consequence desire to regulate her father's heart to stop his be violent towards of his employees. However, that's unaided a superficial reason, as she's lonesome spurred by her father's selfish attempts to use her for his own means by arranging a marriage to Sugimura, the son of an influential politician. Eventually, the ill-feelings with Morgana and the others are mended through their shared want to support Haru after her demonstration from her abusive fiance. Additionally, Haru encourages Morgana to overcome his fears of who he is, allowing himself to rejoin the Phantom Thieves. Haru joins the team as well, well along awakening her Persona Milady in the manner of confronting the cognitive tab of Sugimura in her father's palace.
Persona 5 Boss fight 6 Okumura (1080p)
Shadow Kunikazu (Mammon) boss fight.
Together, the Phantom Thieves govern to steal Okumura's adore and find the money for him a tweak of heart, but after they depart his Shadow behind, choice person appears in the Palace and kills Okumura's Shadow. while the Phantom Thieves celebrate Haru's achievement at Tokyo Destinyland, they watch in horror as Mr. Okumura dies on flesh and blood television after problem a mental shutdown. The general public gradually believes the Phantom Thieves to be held responsible for his murder, rendering them infamous and detested. During the ensuing investigation, Haru overhears that principal Kobayakawa afterward usual a calling card, leading her to question if the Phantom Thieves were in back the principal's death as well, which they every know is not the truth. The slope of endeavors has moreover boosted Akechi's popularity, leading the speculative to demand he visit them for the cultural festival. During a speech, Akechi reveals he has surmised the identities of the Phantom Thieves, but since he announces this he receives a call, and asks the gang to talk to him in private. He reveals to them all that he has identified them as the Phantom Thieves, and even has a photograph of them entering the Metaverse. But he says he has plus deduced that they cannot be blamed for the murders and mental shutdowns, because he too has entered the Metaverse and encountered the valid culprit, and no-one else surviving because he obtained his Persona Robin Hood to defend himself. He convinces them to infiltrate the palace of public prosecutor Sae Niijima, Makoto's sister, because he has discovered that she has had her desirability of justice twisted to the lessening that she needs a amend of heart, and will falsely convict someone of mammal the Phantom Thieves without their intervention.
Persona 5 Boss fight 7 (1080p)
Shadow Sae manifested from her anger.
Inside Niijima's Palace, which has turned the district courthouse into a rigged casino, they discover the source of her twisted desire to make a purchase of a guilty verdict no event the cost, and successfully crush her Shadow self and convinced her to modify her ways, once suddenly the Palace is infiltrated by dozens of police officers from the real world. The protagonist agrees to go off on his own to distract the cops, allowing his contacts to go free, following he is captured and told one of his teammates has sold him out.
In police custody, the protagonist is drugged, beaten and motivated to sign a untrue confession, in the manner of Sae comes into his cell to interrogate him, which has been seen in a series of flash-forwards previously the protagonist began his probation in Tokyo. This brings the game back up to where it belonged at the start and concludes it. Depending upon how the protagonist responds to Sae's questioning, he either reveals the names of his connections and accomplices, leading to a "bad ending" where he is assassinated by the traitor, or the drugs start to wear off and he remembers the truth, convincing Sae to take his cellphone and sham it to Akechi upon the exaggeration out of the interrogation cell. After Sae leaves, and she passes Akechi in the hallway, Akechi speaks to the protagonist himself, taking the guard's gun and murdering the guard and the protagonist, later calling his far along Masayoshi Shido that he has succeeded in his task. If the protagonist was well-to-do in convincing Sae of the truth, she does bill Akechi the phone, and receives instructions from "Alibaba" upon the other stop to do as she says. The next-door day, the news announces that the leader of the Phantom Thieves has apparently in action suicide in custody, but the on fire of the gang seems to know the truth.
They every meet at Leblanc days later, where it is revealed that the protagonist is bring to life and well. They never stole Sae's treasure, allowing Makoto to persuade Shadow Sae to make a cognitive copy of the interrogation room, the protagonist and his protect in the Metaverse, as the Palace extended to the police station. They had all discovered Akechi had been conspiring against them from the start, after Morgana recalled Akechi had heard him speak months earlier at the TV station, in the manner of deserted people who have heard him talk in the Metaverse can hear him as a cat in reality. similar to Sojiro and Sae's help, the Phantom Thieves attain that they have been manipulated by Masayoshi Shido from the start, as he has been conspiring to use the Phantom Thieves to foster his popularity in the midst of people to become Prime Minister, and he has been using Wakaba Isshiki's research upon cognitive psience to hurt the Metaverse to his own ends as well. Indeed, every of the additional Palaces they had infiltrated had some sort of lecture to attachment to Shido's plans: Principal Kobayakawa knowingly let Kamoshida abuse students and tried to use Makoto to silence the controversy surrounding the school, Madarame's plagiarized art helped fund Shido as did Kaneshiro's blackmail schemes, the Medjed impersonator was one of Shido's followers who intended to receive beat on the day of the cleanse in order to advance the Phantom Thieves' popularity (Futaba's hacking into them was an sharp event, but was ignored as it worked in their favor), and Okumura was a party to the conspiracy, using it to supplementary himself until he became a liability, leading to the hacking of the Phantom Thieves fansite to shove Okumura to the top of their rankings correspondingly that the Conspiracy could frame them for his murder.
Persona 5 - The Phantom Thieves Send Their fixed idea Notice
The Phantom Thieves exposing Shido.
A demonstration like Shido cutting edge leads the protagonist to recall that Shido is the one who led to his untrue arrest earlier in the year, all as allocation of his attempts to keep his lp spotless and win the election to Prime Minister of Japan as soon as no opposition. After realizing that he sees the National Diet as a ship he must steer, the Phantom Thieves infiltrate Shido's Palace to locate a cruise ship sailing through a sinking Tokyo where they waylay Cognitive beings who Shido has managed to approach into powerful Shadows to protect him.
Once they crush these five men, they are confronted by Akechi who has realized that the protagonist never died. He fights the Phantom Thieves, revealing his inborn power to drive people's hearts mad, and admitting that he is the one at the rear all of the mental shutdown incidents before. This is all portion of his scheme to acquire Shido into skill and after that support facility exceeding him gone he reveals to the extra Prime Minister that he is his bastard son, every in revenge for driving his mother to suicide. taking into consideration he is finally defeated by the Phantom Thieves, he drives his own heart mad and summons another Persona Loki to fight them subsequently more.
After they successfully destroy him again, Shido's cognitive balance of Akechi appears to kill the genuine Akechi for failing him, as Shido has already surmised that Akechi is his son and he cannot have any wandering ends that might threaten his power. Akechi, however, has realized the error in his ways and makes amends similar to the Phantom Thieves, locking him up in a room considering the cognitive version of himself that will flood and slay both of them even though saving the others. The Phantom Thieves next create it to the site of the treasure, and compensation to the real world to film a video publicize to every of Japan that their leader is still conscious and they will make Shido pay for his misdeeds.
They successfully extinguish Shadow Shido, but this makes the real Shido realize that something is amiss, as a result he attempts to execute the Phantom Thieves by taking a poison that will temporarily kill himself, destroying his Palace and everyone inside. The Phantom Thieves barely make it out alive, and Shido's aides discover that they successfully distorted his heart, leading them to panic, particularly after he admits every his wrongdoings rouse upon television after his party's victory in the Diet. However, no one seems to think that the Phantom Thieves had whatever to attain following it.
Persona 5 - December 24
Tokyo becomes Hell upon Earth.
This leads the Phantom Thieves to study Mementos on Christmas Eve in order to enact a bend of heart upon everyone by stealing the public unconscious's treasure. They discover that the people of Tokyo have hurriedly established to allow themselves to be imprisoned by the impositions of help at large, that it is easier to allow themselves to manage to pay for into a greater force controlling them than create their own decisions upon their lives. In the depths of Mementos they find the public's treasure, a giant Holy Grail, which speaks to them and demands that they yield to its power. They are failed in defeating the Holy Grail and are ejected from Mementos, isolated to find that Shibuya and Mementos are beginning to mingle together, and that they are all disappearing now that the Phantom Thieves have left the public's cognition.
Lavenza
Lavenza staring at the imposter "Igor."
The protagonist awakens in the Velvet Room similar to more where Igor berates him for failing, and orders Caroline and Justine to execute him. After a battle that leaves the protagonist nearly dead, the two girls accomplish that something is strange, and asks the protagonist to unite them together just as they had multiple Personas for him greater than the in the manner of year. This transforms the two of them into their original form: Lavenza. Lavenza next reveals that "Igor" is an impostor who has rigged every of the taking into account year's comings and goings against the protagonist in a game to announce the fate of philanthropy later both the protagonist and Akechi as the "players." The false "Igor" subsequently presents the protagonist similar to a choice: either permit him to rule humanity and become his assistant, restoring the world to normal but becoming a force of bell that keeps Tokyo below control, or refuse to urge on him. Should he accept, the bad ending will begin playing but not since Lavenza space her disappointment to him for accepting the untrue god's deal. Should he refuse, "Igor" leaves to become one when the Holy Grail past more, and Lavenza reveals the true Igor has been trapped here all this grow old and that the protagonist's connections are stir elsewhere in the "jail" of the Velvet Room. After exoneration his friends, Lavenza and the genuine Igor help him compensation to clear Tokyo, and Morgana finally remembers that the real Igor created him using the hopes of humanity's pardon to find the authentic Trickster and aid him upon his journey to end the evil in back the Holy Grail.
Yaldabaoth P5
The "God of Control," Yaldabaoth.
The Phantom Thieves go on their true unquestionable mission to destroy the Holy Grail, as the contacts and Confidants made along the habit (Phan-site administrator Yuuki Mishima, homeroom scholastic Sadayo Kawakami, Doctor Tae Takemi, model gun shop owner Munehisa Iwai, fortune teller Chihaya Mifune, reasoned journalist Ichiko Ohya, video game child prodigy Shinya Oda, shogi clever Hifumi Togo, former politician Toranosuke Yoshida and Sojiro Sakura and Sae Niijima) rally the public into believing the Phantom Thieves exist and revealing the horror that surrounds them. The Phantom Thieves wipe out the Shadows of the 4 archangels; Uriel, Raphael, Gabriel and Michael on the habit and managed to create it to the Holy Grail behind more and fight it, but it soon transforms into its authentic form, the god Yaldabaoth, who punishes the Phantom Thieves with the various Seven Deadly Sins until the public finally believes in the Phantom Thieves enough to clear them from Yaldabaoth's control. This allows the protagonist to awaken the Persona Satanael to finally ruin Yaldabaoth and keep humanity. This causes the collapse of the Metaverse entirely, and Morgana bids his contacts a loving farewell.
With everyone saved, and Tokyo urge on to normal, the gang decides to hold a party to celebrate their attainment on Christmas Day. However, the protagonist is approached by Sae, who tells him that in order to prosecute Shido, he must twist himself in to the police to come up with the money for testimony appropriately that none of his friends aim arrest. The new Phantom Thieves learn approximately this awful news the next day, and spend the bordering several months frustrating to clear him, as get all of his supplementary Confidants. By spring, Shido has successfully been tried and the endeavors of his contacts led to the girl he saved the previous year recanting her testimony adjoining him, overturning his original conviction and clearing his record.
Persona 5 - real Ending and Credits
Persona 5 ending (With the Stars and Us).
Now a clear man, the protagonist heads assist to Tokyo one last times to spend one more morning in the same way as his contacts back he goes back up to his hometown. Morgana returns as well, having survived the collapse of the Metaverse due to the descend of the Phantom Thieves keeping him in their cognition. He decides to spend the get off of his vibrancy once the protagonist to "keep him in line" and to look if there is in reality a way for him to become a human. After spending Valentine's daylight at Leblanc, the protagonist heads house behind his connections at his side, driving him back up to his hometown.
Bad Endings Edit
Persona 5 has a number of bad endings which may occur:
Miss a Deadline: The party misses the deadline to solution the Palace. every of these endings save for Shido's deadline are similar. Police arrive to the cafe and arrest the protagonist, in the manner of Sojiro impression his disappointment (Kamoshida's, Madarame's) or disbelief (Kaneshiro's, Okumura's, Niijima's) to him, or trying to guard him (Futaba's). The game is fast-forwarded to a scene of Sae interrogating the protagonist and he is unable to continue his testimony. Sae wonders if his memory has been affected by the drugs, and leaves to permit him to regain his memory. Akechi, as a mysterious figure, enters the interrogation room and assassinates the protagonist after Sae leaves, making the scene that resemble a suicide. The protagonist is progressive found confined in the Velvet Room for eternity, where a poem-like revelation appears, and Igor comments it as a foolish stop and states that the game is over. If the protagonist misses a deadline, they are supreme the substitute to go support a week since or return to the main menu to load a keep file.
Miss the Kamoshida Deadline: Kamoshida files charges adjacent to the protagonist, causing him, Ryuji and Mishima to be expelled.
Miss the Madarame Deadline: Madarame files charges against the protagonist and Yusuke's will.
Miss the Kaneshiro Deadline: Makoto was found heavily drugged and brutalized in an illegal services shop, deliriously muttering the protagonist's proclaim and making the police think that the protagonist did this to her.
Miss the Futaba Deadline: The protagonist is charged of coercion and blackmail and is as well as suspected of living thing a Phantom Thief. Sojiro is with arrested for harboring and assisting the criminal.
Miss the Okumura Deadline: A highbrow tip claims the protagonist is a Phantom Thief.
Miss the Niijima Deadline: A perplexing tip claims the protagonist is a Phantom Thief.
Miss the Shido Deadline: Akechi arrives afterward the police (along with Sojiro who has been presumably irritated by them to let pass roughly the protagonist's whereabouts) to arrest the protagonist for murdering a guard and deceiving Akechi in the manner of an illusion. Akechi declares to the protagonist that "This game is over."
Okumura Escapes: If the party takes too much become old to attain Okumura during the unqualified infiltration of his Palace or takes too much grow old to wipe out him, he will leave suddenly it via spaceship and the Phantom Thieves are presumably killed in an explosion.
Major Bad Endings: These endings are unrelated to deadlines and are based on wrong decisions that the performer makes for the protagonist. In both of these endings, the music for Mementos Depths, "Freedom and Security" plays in the exaggerated credits, and a red "END." appears at the end of the credits on the other hand of the white "FIN." in the authentic ending. Triggering these bad endings will unlock other Game help since the game is considered cleared, but the protagonist will not get any bonuses they would during a usual other Game Plus, such as Satanael.
Sell out your friends: During the interrogation behind Sae, the protagonist makes the settlement gone her to vent his accomplices. Akechi arrives and convinces Sae to leave. Akechi kills a police guard, shoots the protagonist in the head and makes the scene resemble a suicide. The protagonist finds himself in the Velvet Room, where the residents berate him for his failure to definite his rehabilitation. Igor tells him that ruin will arrive momentarily and confines the protagonist to his cell for the descend of his life. Should the artist choose the incorrect decisions that would lead to the protagonist selling out his accomplices, a prompt will appear asking if they are distinct that they are making the right choices in order to prevent them from triggering this ending by mistake, previously the artist might instead trust Sae in the manner of the information.
Make a agreement when the false God: The world is distorted support into its normal non-hellish form, although the people in it are "distorted masses." The Phantom Thieves are praised and get fame. However, the people are trapped by their want of free will, abandoning their success to think for themselves. The protagonist smiles maliciously at the end, indicating he too has became a puppet of the false god even though his friends are presumably jailed in the Velvet Room.
Themes Edit
YouAreASlave
"You are a slave."
The main theme of Persona 5 is freedom, exasperate and breaking free from slavery to corrupted adults from the school, prestige class, gang, corporation, handing out and politics. Persona 5 discusses the hardships of modern-day 21st century society and features characters that are restrained by the rules set by this society, especially in Japan where the game is set. This pardon is meant to liberate those who "are bored and discontent with their lives."[3] Persona 5 was made to be an emotional experience that stirs in the works its audience and finally lets them go with a mighty wisdom of catharsis.[4]
Persona 5 contains some Judeo-Christian symbolism. The bosses are loosely themed after the Seven Deadly Sins, many enemies are based upon Abrahamic figures, the song Rivers in the Desert is likely an Isaiah reference, etc. The party is as well as forced to eradicate the four Christian archangels Uriel, Raphael, Gabriel and Michael back the resolution boss.
In particular, the Gnostic tab of Judeo-Christianity is symbolized in Persona 5, as Sloth is considered the capital sin in there, the untrue ruler god of Gnosticism Demiurge, known as "Yaldabaoth" in this game acts as its unqualified boss, and the protagonist's ultimate persona, Satanael is answerable for teaching selflessness to rebel against the Demiurge in Gnostic lore.
A major theme is that the protagonist and the Phantom Thieves are involved to destroy the Seven Deadly Sins that self-sacrifice is attached to, such as lust, greed, pride, etc; the protagonist is called the savior of humanity, and defeating these vices is essential to overcoming the enslaved mindset and condition of humanity.
CharactersEdit
Main article: List of Persona 5 Characters
Playable Characters Edit
PERSONA5 package visual
The Phantom Thieves later Arsene.
Protagonist: The player setting is a falsely accused delinquent moonlighting as a gentleman thief. He wears a bird mask and uses knives and handguns in combat. His Persona is Arsene, after the learned gentleman thief of the similar name.
Morgana: An amnesiac, shapeshifting cat-like inborn that meets the protagonist. Wanting to discover his origins and modernize his legitimate form, he joins the protagonist in his heists, teaches him and his allies the mechanics of the Metaverse, and the ropes of inborn a Phantom Thief. He has some sort of connection to the Metaverse and Mementos. He wears a fabric mask on his head, and wields curved swords and slingshots in battle. His Persona is Zorro, after the teacher outlaw.
Ryuji Sakamoto: A boy who attends the protagonist's hypothetical and joins him in his heists. Bold and hot-tempered; he is seen as a delinquent at his hypothetical due to an incident taking into consideration his former track team. He wears a skull mask and wields bludgeons and shotguns as weapons. His Persona is Captain Kidd, after the notorious privateer-turned-pirate.
Ann Takamaki: A quarter-American girl in the protagonist's homeroom. An outcast for her foreign looks and upbringing, she joins considering the protagonist in his heists to inspire wish in people in fearful situations. She wears a panther mask and uses whips and sub-machine guns. Her Persona is Carmen, after the heroine of the novella of the similar name.
Yusuke Kitagawa: An eccentric art student from a next to researcher and the disciple of a legendary Japanese artist. He wears a fox mask and uses katanas and anger rifles. His Persona is Goemon, after the legendary Japanese bandit.
Makoto Niijima: The clever student council president, a woman following a strong sense of justice and a hidden violent side. She is initially tasked in seeking out the Phantom Thieves, but eventually joins them. She wears an iron mask and uses knuckles and revolvers. Her Persona is Johanna, after the legendary Medieval female pope.
Futaba Sakura: A shut-in bespectacled woman in the same way as orangey hair who is a severely proficient hacker and the team's dungeon navigator. She wears VR goggles and participates in battle through her Persona Necronomicon, named after a mystical compilation from H. P. Lovecraft's Cthulhu mythos.
Haru Okumura: A third-year student and daughter of a major food manufacturer, she is refined but has seen little of life. She wears a domino mask and fights using axes and grenade launchers. Her Persona is Milady, after the rival Milady DeWinter from The Three Musketeers.
Goro Akechi: A third-year student and a renowned detective investigating the Phantom Thieves encounter in collaboration in the manner of Makoto's elder sister. He wears a red long-beak mask and fights using laser sabers and ray guns. His Persona is Robin Hood, after the legendary outlaw of Medieval English folklore.
Supporting Characters Edit
Igor: The man who operates the Velvet Room.
Caroline and Justine: Two juvenile assistants to Igor in the Velvet Room. They both wear an eyepatch on top of one of their eyes and a blue prison guard outfit. Caroline has hair buns and Justine has a long braid.
Sojiro Sakura: Owner of a coffee shop Cafe Leblanc and a pal of the protagonist's parents' who looks after him though he is in Tokyo.
Tae Takemi: The owner of Takemi Medical Clinic in Yongen-Jaya. She believes in her own theory of pharmaceutics and sells barely genuine prescriptions to her patients secretly.
Munehisa Iwai: The owner of the airsoft shop, "Untouchable" in Shibuya.
Yuuki Mishima: A second year high moot student at Shujin Academy. He creates and maintains the Phantom believer Website, which hosts anonymous polls just about the Phantom Thieves.
Sadayo Kawakami: A Japanese language and homeroom moot of class 2-D at Shujin Academy. Due to the protagonist's infected reputation from his criminal record, Kawakami does not withhold him in high regard initially.
Ichiko Ohya: A paparazza who writes upon gossip. She seemed to be more idealistic in the past, believing in exact reporting.
Chihaya Mifune: A tarot fortune-teller who runs a fortune-telling stand in Shinjuku. She is rumored to be a genuine fortune-teller, but seems to recommend suspicious stones. Believes that the fate of others is absolute.
Hifumi Togo: A juvenile lady who holds the championship title in the Female Shogi League. She seems to be ablaze for Shogi.
Shinya Oda: An elementary college boy who visits the Gigolo arcade in Akihabara. He is known as the gaming genius called "The King."
Toranosuke Yoshida: A former politician speaking on the streets of Shibuya. He drifting his job after a series of scandals, on top of which he's nicknamed as "No-Good Tora." Despite this, he is loud roughly shifting the country and his speech skills are authentic.
Sae Niijima: Makoto's older sister and a public prosecutor liable for the Phantom Thieves of Hearts' case.
Masayoshi Shido: A powerful politician who aims to become the bordering Prime Minister of Japan. The protagonist has a feeling that he has met him somewhere past the activities of the game.
GameplayEdit
Daily vivaciousness Edit
Tokyo walk
Shibuya, Tokyo, Japan.
The bill takes place more than the course of a year and the protagonist must story high learned spirit and reforming society.
The protagonist lives in the attic of Cafe Leblanc and can evaluate various locations in the Greater Tokyo place and travel using the subway system. They can acknowledge part-time jobs, undertaking video games, go out taking into account friends, go to restaurants, study, go to the movies, act out baseball, go to the bathhouse, fish, exercise in their own home or go to the gym, create equipment for use in battle, messages, watch TV or go to the clinic. A positive amount of these deeds can accrual the protagonist's stat discharge duty such as their Max HP and SP. There are also a variety of minigames.
PAD SNS Feature P5
The Thieves texting on their phones.
Using the P. A. D., the SNS system allows the protagonist to talk subsequently additional characters using phone text messages, helping the protagonist to learn more very nearly the personalities and background of additional characters.
The Confidant system is thesame to the Social contacts of Persona 3 and Persona 4 and involves building interaction taking into consideration helpers on the order of the city for various minister to in the Palace as competently as battle.
Difficulty Edit
During the prologue, the player can choose the difficulty from "Safety," "Easy," "Normal" and "Hard." Except for Safety difficulty, the burning can be tainted at any time. An new "Merciless" complexity above hard is easy to get to as free DLC. Even if someone has never played Persona 5 before, choosing usual should be fine. The complexity statistics/features are:
Safety: damage received: x0.5 - damage dealt: x2.0 - Experience: x3.0 - Money: x5.0
If the protagonist is killed, you will be fixed idea the substitute to revive the entire party as soon as full HP and SP
You will be unable to tweak the profundity until the beginning of a supplementary playthrough.
Easy: broken received: x0.5 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Normal: damage received: x1.0 - broken dealt: x1.0 - Experience: x1.0 - Money: x1.0
Hard: broken received: x1.6 - broken dealt: x0.8 - Experience: x1.0 - Money: x1.0
Merciless: damage received: x1.6 - broken dealt: x0.8 - Experience: x0.4 - Money: x0.4
Critical and mysterious damage from any source is tripled
Dungeons Edit
The Palace of all arc of the main storyline has a definite deadline to complete. Failure to fixed idea the Palace past the deadline will result in a "false ending" Game more than scene where the protagonist misremembers why he was arrested and is assassinated by a profound figure considering Sae leaves him to recall the truth. It is impossible to dissect later dungeons when they're cleared, suitably it is recommended to scrutinize dungeons as much as possible.
One of the major complaints practically previous Persona dungeons is that they were tiring and felt bearing in mind a series of unending thesame barren hallways later the occasional adore chest or Shadow. Persona 5 was expected in the same way as this criticism in mind; every Palaces except Mementos are not randomly generated, they feature unique elements of platforming (jumping going on and next to ledges), puzzles, stealth, and traps.
A dungeon called Mementos is where the party can traverse by driving a vehicle transformed from Morgana where they can comprehensive treasures, come by Personas that are present in the in the past collapsed Palaces and steal the hearts of teenage targets submitted to the Phantom advocate Website (Phan-site). Mementos is affected by the weather, and it is a fine idea to evaluate Mementos during days past bad weather for advantages in battle.
Battle can be initiated later than the protagonist is in stealth mode and ambushes the enemy, which gives preemptive turn. If the protagonist fails in stealth, the security level will increase. A spotlight will follow the protagonist which causes the enemies to pursue the protagonist persistently. After the victory in a battle, the spotlight will end chasing the protagonist. If the protagonist successfully performs out of the ordinary ambush attack, the security level will drop slightly. subsequently the security level reaches 100%, the party is annoyed to leave the dungeon. The neighboring times the party enters the similar dungeon again, the security level will drop by a portion. Mementos does not have a security level, aside from the truth area.
After the party successfully makes it to the end of a Palace, they can go support to the genuine world and send a calling card to their target. fake appropriately takes the entire daytime mature away and during that night they cannot go outdoor Cafe Leblanc, although they can yet craft tools if that triumph is unlocked. During the adjacent day, they will be automatically thrown into the Palace and cannot get out until the boss at the stop is defeated. take steps suitably will collapse the Palace and promote the bill further.
Combat Edit
Persona 5 Boss fight 1 Kamoshida
Asmodeus boss fight.
The party engages in strategic turn-based case bearing in mind Shadows using both melee and ranged weapons, then again of forlorn one type of weapon. The party will use their Personas in battle to accomplishment the bosses and Shadows. The general drive is to find the enemy's disorder and manipulation it in order to knock them down.
If the protagonist dies in battle, the game will end. However, if it was a boss battle, one is skilled to restart the battle before the boss. Death in a random battle will begin the game back at the most recent secure Room. Protecting the protagonist is an important priority.
Baton Touch
Ann using Baton Pass to provide her twist to Ryuji.
When a party believer has knocked down the enemy, a new feature called "Baton Pass" appears where the party enthusiast can pass the "1 More" direction to other combatant to boost happening their stats during that turn. However, the limit is three passes, as the "baton" cannot be passed to the thesame party zealot twice.
When all steadfast enemies are knocked down, this will repercussion in a "Hold Up." The protagonist can choose to initiate a arbitration or All-Out Attack:
Negotiation: The game brings help the obsolete pretension of interacting similar to the enemy: arbitration for obtaining Persona, child maintenance and item, a feature returning from absence since Persona 2, in vein later than the Shin Megami Tensei games. Tips on mediation are here.
All-Out Attack: The party members all assault at following for omnipresent damage. If every enemies are defeated in that All-Out Attack, the game will exploit a execution touch sequence featuring the party aficionado who has knocked beside the last enemy.
Persona 5 menu
Choices are now a button press away.
Unlike acknowledged RPG where the performer has to go through layers of menus in order to have enough money a command in battle, Persona 5 features an enlarged UI which offers shortcuts to major commands afterward melee attack, gun attack, Persona skills, items, guard and tactical order. otherwise of navigating a wheel in Persona 3 or a vertical list in Persona 4, choices are now a button press away, allowing for fast-paced action. The artiste can now switch party members during battle, although the artiste must buy Confidant abilities from Hifumi Togo and/or Futaba Sakura in order to realize so.
Online features Edit
The Thieves Guild allows online players to allocation and get assistance roughly what nice of goings-on they take. A graph shows the percentage of every online players venturing the Palace, improving social accomplish or participating in Confidant events. It is after that particularly useful to rely on this during exam answers and Confidant questions, as determined choices provide more benefits.
Special editions Edit
In Japan Edit
Persona 5 was released for PlayStation 3 and PlayStation 4 in Japan for 8,800 yen on September 15, 2016.
A 13,800 yen 20th Anniversary Edition includes the later additional content:
Persona 5 art book
Persona 20th Anniversary all time Best Album (five CDs)
Disc 1: Shin Megami Tensei: Persona
Disc 2: Persona 2: virtuous Sin / Persona 2: classic Punishment
Disc 3: Persona 3 (FES)
Disc 4: Persona 4 (The Golden)
Disc 5: Persona 5
Special Collaboration DLC Set #1: Orpheus Picaro and Izanagi Picaro
Special Collaboration DLC Set #2: Persona 3 Gekkoukan high moot Uniform costumes and Persona 3 fight BGM set
Special Collaboration DLC Set #3: Persona 4 Yasogami tall scholarly Uniform costumes and Persona 4 battle BGM set
Special Custom Theme
Special Persona 5 Art adore box
Persona 5 (standard version) is bundled as soon as PlayStation 4 slim (1 TB) in a limited package as Sony announces the slender models of PS4 in September 2016. The package was sold for 39,980 yen on the hours of daylight of the game's initial release, which is 5,000 yen more than buying the console alone but saves 3,800 yen than buying the usual version of the game and the console separately.[5][6]
Persona5DLC1
Orpheus Picaro and Izanagi Picaro.
Persona5DLC2
Persona 3.
Persona5DLC3
Persona 4.
In North America and Europe Edit
Persona 5 launched for PlayStation 3 and PlayStation 4 in both North America and Europe upon April 4th, 2017. Apart from the base game, there are two special editions for both North America and Europe.
Take Your Heart Premium Edition Edit
Exclusive to the PlayStation 4 description of the game, the "Take Your Heart" edition, in addition to known as the premium bank account gone the most content, will include:
"Sounds of Rebellion" soundtrack CD: A selection of music from Persona 5 by Shoji Meguro and Toshiki Konishi. The music is exactly the thesame as the Persona 5 disc that came in the manner of the Japanese release, except the 20th track seems to be absent.
4 Morgana plush: Morgana the Phantom Thieves cat is not just the mascot of the Phantom Thieves, but then a zealot and as well as not just a cat! The premium edition includes an exclusive 4 plush of Morgana.
"Persona 5 Art stamp album The Aesthetics": This 64-page hardcover art sticker album is full of concept sketches, atmosphere art and more by mood designer Shigenori Soejima.
SteelBook: As mighty as a vault, the game disc for the PS4 will come specially packaged in a SteelBook collectible exploit featuring this art.
School bag: intended after the time-honored college bags in Japan, the exclusive replica sack comes solution in the same way as the Shujin Academy crest.
SteelBook start Edition Edit
Exclusive to the PlayStation 4 bill of the game, Atlus released Persona 5 in a special SteelBook inauguration Edition. all pre-orders and a extremely limited number of introduction copies came in an official, collectible SteelBook case, adorned like Persona 5 art identical to the one in the Take Your Heart Premium Edition.
The SteelBook edition (both "Take Your Heart Premium Edition" and standalone) comes as soon as a unique feature that reflects a central theme in the game's plot, although it is unknown if this is intentional or not. It is needed to understand a characterize of the exploit subsequently the flash on. Shadows are the manifestation of mostly negative human emotions and encouragement as the primary enemies in some of the installments. Strong-willed shadows usually attract their lesser kind, which create them into more powerful creatures. Similarly, most of the cast have their own inner shadows, which represent their "true selves" which they often hide from society.
P5TakeYourHeart
Take Your Heart Premium Edition.
P5SteelBook
SteelBook commencement Edition.
IMG 2570
SteelBook later and without flash on.
Downloadable ContentEdit
There is a variety of DLC such as Personas, costumes, battle music, etc. The English-language releases improve some forgive DLC, such as Japanese voice acting, merciless difficulty, costumes, etc.
[Expand] DLC Content (Costumes/Others)
[Expand] DLC Content (Personas)
[Expand] Videos (DLC Costumes)
DevelopmentEdit
The game was first mentioned to be below onslaught in August 2011 in an interview next Katsura Hashino, the producer of the Persona series. Hashino avowed that the basic preparations for the spread were over and done with and announced the recompense of Shigenori Soejima and Shoji Meguro as vibes designer and music composer, respectively. Both Soejima and Meguro before worked together as soon as Hashino on Persona 3, Persona 4 and Catherine. Hashino's indigenous concept was approximately "backpacking and in the air every greater than the world," but after the 2011 Thoku earthquake and tsunami occurred, he wanted a closer focus upon Japan.[7]
Unlike Catherine, which used the Gamebryo engine, Persona 5 uses an in-house custom-made engine.[8] past it was established that the game would be released exclusively for the PlayStation 3, it was plus discussed internally to pretend to have the series to mobile gaming devices in the same way as the PlayStation Vita or smartphones. Eventually, Hashino and his team chose the PlayStation 3 as they felt that fans would love to see another game for house consoles.
Persona 5 was officially revealed upon November 24, 2013 as soon as a 72-hour countdown that eventually resulted in a series of announcements that included Persona Q: Shadow of the Labyrinth and Persona 4: Dancing all Night. A Persona 5 website domain was back registered on June 25th, 2013 by Index Corporation, the former parent company of Atlus.[9] An American freedom was avowed upon February 25, 2014 bearing in mind an originally estimated freedom in 2015.[10] A PlayStation 4 balance of the game was announced upon September 1, 2014 during Sony's Tokyo Game play conference like a extra classified ad that gave a first see upon the vibes and the game's protagonist. [11] A extra Blu-Ray containing a variety of Persona 5 united content was released as a preorder further for the Japanese balance of Persona 4: Dancing all Night on June 25, 2015, which in addition to included the second personal ad for the game.[12]
On September 17, 2015, a third personal ad for Persona 5 was shown as allocation of the company's Tokyo Game play a role 2015 spread around which revealed that the pardon date would be postponed to Summer 2016.[13] According to Katsura Hashino, this decision was made appropriately that game could become the biggest out of all the games he has directed as a result far.[14]
Initially, the oversea versions were scheduled for February 14, 2017. In the beginning of the credited liven up stream of the English balance demo on November 16, 2016, Atlus announced that because they wanted to set a other summit of localization standard, the release date was pushed incite to April 4, 2017. Atlus USA explained that further mature was required for revision of the script as with ease as recording some voices again. The fact that Atlus Japan forlorn handed beyond the total script for Atlus USA to start localization with contributed to the delay. In return for the delay, the game had been reprogrammed to retain dual audio unconventional and the Japanese voice set is straightforward as forgive downloadable content permanently. This is the first-ever right of entry in the entire Megami Tensei series to keep dual audio.
Reception Edit
Persona 5 customary "universal acclaim" reviews and was tagged as a "Must-Play" game upon Metacritic holding a metascore of 93/100 on PS4 based on 98 critic reviews.[15] upon whatoplay.com, it gives an aggregate score (playscore) of 9.46 upon PS4[16] based upon 58 critic reviews and 21,700+ gamer ratings ranking 1st place upon its "Top 10 Best PS4 JRPGs of every Time" list. It as a consequence receives a playscore of 9.27 upon PS3 upon 10 critics and 2,600+ gamer ratings.[17]
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